The Puffle Party 2011 begins

17 02 2011

Club Penguin kicked off the Puffle Party today.

Be sure to check all the rooms! Grab a puffle from your igloo, and take it to its party room to earn a Party Puffle stamp:

In the Plaza, pick up your Blue Puffle Hat:

In the Pet Shop, adopt your Brown Puffle, if you didn’t get one during the Wilderness Expedition:

From the Dance Lounge, take the elevator up to Night Club Rooftop. Bust a move!

From the Snow Forts, take the path to the Puffle Feeding area …

… to feed puffles by throwing O berries at them:

At the Beach, enter the Box Dimension from the portal box near the Lighthouse:

In the Lighthouse, have your portrait painted:

From the Ski Village, check out the Puffle Show:

At the show, have your puffle do the exercise course and get groomed.

Grab your Striped Puffle Jacket while you are there:

The party runs from February 18 to 27.

Did I miss anything?

Waddle on!

Mr Snowball3

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Free brown puffle house found in Wilderness cave

24 01 2011

If you go to the cave where you found the Brown Puffle during the Wilderness Expedition, you can now find a cool, free mechanical brown puffle house:

Your puffles will sleep in it!

Waddle on!

Mr Snowball3





Mission 7: Clockwork Repairs step-by-step guide

21 04 2008

The new Club Penguin Secret Agency mission came out today! It is called Clockwork Repairs.

Here are step-by-step instructions for completing Mission 7: Clockwork Repairs.

MISSION 7: CLOCKWORK REPAIRS

1. Talk with Gary the Gadget Guy.

He tells you about the broken Clock Tower, which is causing other clocks on the island to go haywire.

2. Click the monitor of the Snow Forts G points to.

You see the polar bear and crab you learned about in Mission 5 removing the prime gear and target-winder from the Clock Tower. You also see a spring flying off toward the Iceberg.

3. Talk to G again.

He asks you to repair the clock. You need to find the missing spring and target and make a new gear.

4. Before you leave, go to the other side of HQ and click in the middle of the Invention Cabinet.

You see a combination lock using secret-agent code.

5. Go back to G, and tell him you need to use the Electromagnet 2000.

He tells you the password is key.

6. Go back to the cabinet, and click it.

You see the lock again.

7. Using secret-agent code (you can find the code in the bottom-right corner of your screen), click the up and down arrows to set the lock combination to the letters k e y. See the picture below for the correct code:


The combination lock opens.

8. Grab the Electromagnet 2000, and put it in your inventory.

9. Now, go in the Gadget Room.

10. Look around for the shelves, grab the life-preserver ring off the top shelf, and put it in your inventory.

(If you want to learn more about how to repair the clock, go to the Snow Forts and talk with Rory, the penguin standing in front of the Clock Tower.)

11. Go to the Iceberg.

On the Iceberg, you see the spring, frozen in a large ice cube floating in the water.

12. From your inventory, take the Electromagnet 2000, and click it on the ice cube to pull it out of the water.

13. Put the ice cube and the Electromagnet 2000 in your inventory.

14. Head to the Ski Village, and talk with the two penguins about the physical properties of snow.

15. Go to the Beach next.

16. Talk to the yellow penguin sitting in the fancy snow chair.

He tells you his specially made chair was crafted by a yellow puffle.

17. Take the green bucket by the yellow penguin, and put it in your inventory.

18. Now, go to the Dock, and talk with the two penguins in blue-team uniforms.

They tell you how they got the Clock Tower target.

19. Ask if you can have the target.

They will give you the Clock Tower target if you can hit it with a snowball three times.

20. To hit the target, click and hold your mouse button to build up the power to sling a snowball.

21. Aim a little ahead of the target, and click your mouse button again to throw a snowball.

You get ten snowballs. If you don’t hit the target three times, try again.

22. Talk to the penguins after you hit the target three times, and they give you the target.

23. Put the target in your inventory.

24. From your inventory, grab the life-preserver ring and give it to the penguins so they can keep practicing.

25. Go to the Town.

26. Talk to Rookie, the agent you met in Mission 3.

He is handing out posters for the missing Clock Tower gear.

27. Tell him you’ve been looking for a picture of the gear.

He offers you a poster.

28. Click the poster he hands you, and put it in your inventory.

29. Go to the Snow Forts.

30. Take the green bucket from your inventory, and scoop up some snow.

31. Put the bucket of snow in your inventory.

32. On to the Plaza, and go in the Pizza Parlor.

33. Put the sheet of music by the piano in your inventory.

34. Go to The Stage.

35. Take the sheet of music from your inventory, and put it on the piano.

You see a yellow puffle peek out from behind a curtain.

36. Play the song on the sheet music, matching the colored notes on the sheet to the colored piano keys.

The yellow puffle comes out.

37. Click to the left or to the right of the screen to exit the close-up view of the piano.

38. From your inventory, take the poster and give it to the yellow puffle.

39. Now from your inventory, take the bucket of snow and give it to the puffle.

The puffle makes a gear out of snow!

(If you give the puffle snow from anywhere but the Snow Forts, the gear will fall apart after the puffle builds it.)

40. Put the bucket back in your inventory.

41. Put the gear in your inventory.

42. Head back to HQ, go in the Gadget Room again, and look for the Test Chamber.

43. Take the ice cube from your inventory, and place it on the right side of the conveyor belt of the Test Chamber.

44. Click the red handle near the bottom to move the ice cube into the chamber.

45. Press the fire button on the right.

You melt the ice.

46. Click the red handle again to move the spring out of the chamber.

47. Put the spring in your inventory.

48. From your inventory, take the snow gear and place it on the conveyor belt.

49. Click the red handle to move the gear into the chamber.

50. Press the red snowflake button on the left.

You superchill the gear.

51. Click the red handle to move the gear out of the chamber.

52. Put the gear back in your inventory.

53. Go to the Snow Forts.

54. Click near the bottom of the Clock Tower.

You see the clockwork.

55. From your inventory, take the spring and put it in the clockwork:

56. Now from your inventory, take the gear and put it in the clockwork:

57. Finally, from your inventory, take the target and put it on the winding arm to the left of the Clock Tower:

The clock is running now.

Your spy phone rings.

58. Answer your spy phone.

It’s the polar bear!

Now G walks out and says you’ve done excellent work.

59. Talk to G.

60. Be sure to get your medal and gift.

You’re done!

Did I miss anything?

(If you want to see how to do the other secret agent missions, go to our Mission Guide page: https://abominablegovernment.wordpress.com/psa-mission-guides/.)

Waddle on!

~Mr Snowball3~

Note: Here’s my favorite part of the mission 🙂





Mission 6: Questions for a Crab step-by-step guide

21 01 2008

The new Club Penguin Secret Agency mission came out today! It is called Questions for a Crab.

Here are step-by-step instructions for completing Mission 6: Questions for a Crab.

MISSION 6: QUESTIONS FOR A CRAB

1. Talk with Gary the Gadget Guy, and he tells you he is about to use the Crab Translator 3000.

hello.png

After Gary starts it up, the Crab Translator 3000 explodes and the crab escapes.

2. Follow the crab out of the Gadget Room and to the Ski Village.

In the Ski Village, you can talk with the two penguins. They tell a bunch of jokes.

penguintalk.png

3. Jump on the chairlift, and head up to top of the Mountain.

On the Mountain, the crab jumps off.

4. Follow the crab, and jump off the back of the Mountain.

crabfall.png

You land in the same Club Penguin outback you were in in Mission 2: G’s Secret Mission.

5. Follow the crab.

He leads you to a cave with a door. You won’t be able to open the door right now.

crabindoor.png

6. Search through the woods till you find a sack of O berries strung up in a tree.

oberry.png

You may see a black puffle as you look for the sack of berries. Remember where you see the puffle, if you do find it.

7. Click the red light at the top of your spy phone, and use the scissors to cut down the sack of berries.

scissors.png

8. Put the sack of berries in your inventory.

9. Now, search through the woods till you find the black puffle.

puffle.png

10. Give the puffle an O berry from the sack of berries in your inventory.

The puffle follows you around now, just like it did in mission 2.

11. Search through the woods till you find the cave the crab went in.

12. Take an O berry from the sack in your inventory, and put it on the smaller door the crab went through.

The puffle follows the O berry, darts through the door, and lets you in.

13. Go into the cave.

Once inside the cave, a cage drops, trapping you.

14. Talk with the polar bear.

tipiceberg.png

He tells you who he is, how he met the crab, and what his plan is. This is pretty long and very funny.

After the polar bear and crab leave, the black puffle comes out from behind a rock. It helps you get out.

15. Move to the left till you see the Cage Lift mechanism.

16. Put an O berry on the handle on the right of the Cage Life to make the puffle jump on it and turn on the water.

berryonhandle1.png

17. Now put an O berry on the left side of the drain to make the puffle jump on it and make the water pour the other way.

berryonleft.png

18. Finally, put an O berry on the tray to the right of the waterwheel to make the puffle jump on it and make the water flow to the waterwheel.

berryonplatform.png

The cage lifts.

19. Go to the right, and put the Electro Magnet 3000 plans on the cave wall in your inventory.

20. Put the bottle of hot sauce on the table in your inventory.

21. In your inventory, put the bottle of hot sauce on top of the sack of O berries to make a flaming O berry.

Keep the flaming O berry in your inventory for now.

22. Move right again, and put the rope and anchor in your inventory.

23. Keep going right till you get to the door.

24. Open the door.

When you open the door, a snow slide blocks the opening.

25. Put the flaming O berry in your inventory on the snow blocking the door.

The black puffle goes nuts and burns through the snow slide. Follow the puffle out the door.

26. Search through the woods till you find a cliff.

cliff.png

27. In your inventory, put the rope on top of the anchor to make a grappling hook.

grapping.png

28. Click the cliff with the grappling hook.

throw.png

You are back on top of the Mountain.

29. Ride the chairlift down to the Ski Village.

30. Go into the Ski Lodge.

31. Go out the back door.

backdoor.png

The polar bear and crab are behind the Ski Lodge, working on the mechanical woodchopper.

32. Go back through the Ski Lodge and into the Ski Village.

33. Go to the Dock, and continue walking till you get to the Pizza Parlor.

dock.png

34. Go in the Pizza Parlor, and speak with the pizza maker.

35. When the pizza maker asks want you want, order the Seaweed pizza.

pizza.png

The pizza maker gives you a pizza.

36. Put the pizza in your inventory.

37. Walk back to the Ski Lodge, go inside, and go out the back door again.

The polar bear is still working on his woodchopper.

38. Take the pizza out of your inventory, and put it on the polar bear.

bybear.png

39. While the polar bear eats the pizza, move the handle on the bottom of the woodchopper from the green arrow on the left to the red arrow on the right.

Move the handle from here:

left.png

To here:

right.png

When the polar bear and crab start up the woodchopper, it shoots backward and falls into the frozen pond.

pond.png

Gary comes to investigate the commotion.

40. When Gary asks if you found anything interesting, you can click the three answers.

41. From your inventory, give Gary back his Electro Magnet 3000 plan.

(I like the black puffle shooting across the sky!)

puffleshootingstar.png

42. Be sure to get your medal of excellence and gift.

You’re done!

Did I miss anything?

If you want to see how to do the other secret agent missions, go to our Mission Guide page: https://abominablegovernment.wordpress.com/psa-mission-guides/.

Waddle on!

~Mr Snowball3~