Mission 4: Avalanche Rescue step-by-step guide

26 10 2010

Here are step-by-step instructions for completing Mission 4: Avalanche Rescue on Club Penguin.

MISSION 4: AVALANCHE RESCUE

1. Talk with Gary the Gadget Guy.

Keep talking with G until you can ask him, “Where can I find the life preserver shooter?”

2. Click the Gadget Room security door to enter the Gadget Room.

3. Find the life preserver shooter on the top shelf of the case, and put it in your inventory.

4. Use your spy phone to teleport to the Lodge.

5. To the right of the back door that leads to the ice-fishing hole, grab the fishing pole and put it in your inventory.

6. Teleport to the Light House.

7. Grab the rope hanging out of the rowboat, and put it in your inventory.

8. Climb the stairs to the Beacon, and find the telescope.

9. Take your spy phone from your inventory, and click the flashing-red light at the top of the phone.

10. Click the wrench that pops out, and click the wrench on the bolt that is attaching the telescope to the railing.

11. Put the portable telescope in your inventory.

12. Teleport to the Sport Shop.

13. Remove the brown belt from the lime-green penguin mannequin (or would that be penguinequin?), and put it in your inventory.

14. Exit through the door, out to the Ski Village.

15. Look around, and you see a brown penguin crying.

16. Talk to the penguin.

The penguin tells you the ski lift is broken and asks if you can fix it.

17. From your inventory, take the brown belt, click it on the ski lift, and attach it to the motor.

18. At the foot of the ski lift, pick up the white fur and put it in your inventory.

19. Go back into the Sport Shop, and go through the door to Gary’s Room.

20. Look around to find the tripod in front of a window in Gary’s Room.

21. From your inventory, take the telescope, and click it on the tripod.

22. Click the telescope to look through it.

You see a bunch of paths leading from the top of the mountain down to four stranded penguins.

Your task is to make your way down the paths to the four penguins and rescue them. The correct path is different each time you do the mission, so grab a pencil and write down the path that leads to the penguins. It can be a little tricky, but the easiest way is to work from the base of the mountain up to the top—from the four penguins back up—and note which paths to take. It’s kind of like doing a maze in reverse. You also can just guess, if you can’t be bothered.

23. On a piece of paper, write down which paths lead from the top of the mountain down to the four penguins.

24. Teleport to the Mountain.

Note the odd footprints.

25. Click the run to start your trip down the path.

26. Each time you come to an intersection of paths, look at your notes to see which is the right path to take.

At the bottom of the path, you see crashed tubes and a broken fence.

27. In your inventory, put the fishing pole on the life preserver shooter …

…and then put the rope on the contraption.

28. Click the fishing-pole-life-preserver-shooter contraption on the edge of the cliff.

You see the four penguins and a life preserver tied to a rope.

29. Click the tangled branches to the right to clear them away with the preserver.

30. Click the first penguin, in the middle, to have it grab the life preserver.

31. With the first penguin clinging to the preserver, click the penguin over on the right.

You now have two penguins hanging from the preserver.

32. Position the two penguins over the branch the first penguin was standing on, and click the branch.

You place a penguin on the branch. The penguin bends the branch out of the way, so the other penguin still on the preserver can reach the third penguin.

33. Click to the right of the penguin on the branch.

The penguin on the preserver drops down and picks up the third penguin.

34. Click the penguin on the branch to collect the three penguins on the preserver.

35. Over the the left, click the ledge three times, to the left of the boulder, to safely put the three penguins down.

The three penguins push the boulder over the ledge.

36. Now, click the three penguins again to collect them on the preserver.

37. With the three penguins on the preserver, click between the ledge and the branch to swoop down and rescue the fourth penguin.

38. Back on the mountain top, put away your contraption, talk with G again, and give him the white fur.

39. Be sure to collect your medal, gift, and letter.

You’re done!

Did I miss anything?

If you want to see how to do other secret agent missions, go to our Mission Guide page: https://abominablegovernment.wordpress.com/psa-mission-guides/.

Waddle on!

Mr Snowball3





Mission 3: Case of the Missing Coins step-by-step guide

21 02 2008

Here are step-by-step instructions for completing Mission 3: Case of the Missing Coins on Club Penguin.

MISSION 3: CASE OF THE MISSING COINS

1. Talk to the new secret agent.

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The agent tells you what happened. He then closes the vault door.

2. Go in the door to the Gift Shop manager’s office.

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3. Look around the room till you see the couch.

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4. Click under the couch.

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5. Put the paper clip and BOOT computer disk in your inventory.

6. Look around for the computer.

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7. Click the computer.

8. Turn the computer on.

9. Take the computer disk from your inventory, and put it in the computer.

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10. On the screen, click My Files.

11. Click Combination_Number.

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12. Write down the letters and the numbers next to the letters.

The numbers change each time you do the mission, so you need to write them down.

(If you want, you can also play the Ice_Bricks game on the computer!)

13. Go back downstairs.

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14. Click the vault door.

15. Click the vault handle to enter the combination numbers you wrote down.

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The number next to N goes on top, the number next to E goes on the right, the number next to S goes on the bottom, and the number next to W goes on the left.

16. Click the red CONFIRM button.

The vault door opens.

17. Go in the vault.

18. Talk to the new secret agent again.

Your spy phone rings.

19. Click your spy phone in your inventory.

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G tells you to meet him in HQ.

20. Click the Visit HQ button on your spy phone to go to see G.

21. Talk to G, who tells you about what he’s found.

22. Click the screen G is pointing at to see the video.

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23. After you watch the video, talk to G again.

24. Say “OK. Do you have any suggestions?”

G tells you to look on the roof.

25. Click “Ok thanks G. Is there anything else I need to know?”

26. He tells you to take the key marked rooftop from a drawer.

27. Click the drawer.

28. Put the key in the top-left corner in your inventory.

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The key says roof top in secret-agent code. (The other keys say lounge, ski shop, office, boiler room, and coffee, but you don’t need to use any of them in the mission.)

29. Go back to the Gift Shop, and go up to the manager’s office again.

30. Take the key from your inventory, and open the door to the roof.

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31. Put the key back in your inventory, and go out to the roof.

A giant magnet!

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32. Take your spy phone from your inventory, and click the flashing red button near the top.

33. Click the wrench that comes out.

34. Click the wrench on the front of the Powa Box.

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It unbolts the front of the Powa Box.

35. Put the wrench back in spy phone.

36. Take the paper clip from your inventory, and put it in the Powa Box.

It shorts out the Powa Box and deactivates the magnet.

37. Put the tuft of white fur stuck in the vent on the left in your inventory.

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38. Go downstairs to the vault.

The coins have fallen to the ground. You can go in the vault and click the coins to talk with the new agent again.

39. Go back to HQ, and talk with G.

40. When G asks if you found anything else, tell him you found white fibers.

41. From your inventory, give G the white fur.

G then asks you if you are interested in another small mission.

42. Say “Sure, what is it you need me to do?”

He tells you to go to the Boiler Room and reset the fuses to turn back on the power.

43. Don’t leave HQ yet!

44. Move to the right till you see the map of Club Penguin.

45 Put the flashlight on the table in your inventory.

46. Use your spy phone or the map in the top-left corner to teleport to Town.

47. Talk to the brown penguin.

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48. Go in the Night Club.

It is dark.

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49. Click the flashlight in your inventory to turn it on.

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If you are a member, you can click your night-vision goggles in your inventory instead.

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50. Go to the right till you see the speaker with the secret entrance to the Boiler Room.

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51. Click the speaker to go to the Boiler Room.

52. Look around till you see the Fuse Box.

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53. Click the fuse box.

54. If you are using your goggles, turn them off.

The flashlight turns off automatically.

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55. Click the fuses till they all turn green.

This can take a while. Be patient, and keep clicking. I’ve sometimes got it in 5 tries, and sometimes it seems like it took 5 minutes. Don’t give up!

(If you absolutely can’t turn all the fuses green, you can go back to HQ and ask G to do it for you. But you won’t get the thank you card at the end.)

56. After you turn on the lights, go back up to the Dance Club and talk with the brown penguin again.

57. Now go back to HQ and talk to G.

58. Be sure to get your medal of excellence and thank you card.

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You’re done!

Did I miss anything?

(If you want to see how to do the other secret agent missions, go to our Mission Guide page: https://abominablegovernment.wordpress.com/psa-mission-guides/.)

Waddle on!

~Mr Snowball3~