Mission 5: Secret of the Fur step-by-step guide

22 09 2009

Here are step-by-step instructions for completing Mission 5: Secret of the Fur on Club Penguin.

MISSION 5: SECRET OF THE FUR

1. Talk to Gary the Gadget Guy.

step 5.01

He ask you to take a look at the Furensic Analyzer 3000.

2. Click the Furensic Analyzer 3000.

You see a bit of puffle fur stuck in the analyzer.

3. From your spy phone, take the comb and use it to untangle the puffle fur so it can feed into the machine.

step 5.02

The analyzer matches the fur to a pink puffle.

4. Now, G asks you to scan the fur you found in mission 3.

5. Take the fur from G’s hand, and put it in the analyzer.

The analyzer reports it is an unknown specimen but is able to identify substances on the fur. The analyzer then finds traces of hot chocolate, hot sauce, and jet-pack fuel on the unknown fur sample.

6. G tells you to find larger samples of the elements found on the fur so he can use them to calibrate his special goggles.

7. Before you leave, go to the other side of the Gadget Room, grab the AC 1000 from the Prototypes shelf, and put it in your inventory. You need it in a bit.

8. Now, go to the Coffee Shop in Town for the hot chocolate.

You find a mess in the shop.

step 5.06

9. Ask the barista behind the counter what happened.

He tells you about a “big, strange, angry thing” he saw. He drew a picture of it and shows it to you.

step 5.07

10. Click the drawing he puts on the counter to see the monster.

11. Talk to the barista again, and ask him for some hot chocolate.

12. He tells you he can’t make you a cup: The shop’s hot-chocolate machine is broken.

13. Click the hot-chocolate machine behind the barista.

14. In your inventory, click your spy phone and grab your wrench.

15. Use the wrench on the milk hose over on the left to reattach it to the machine.

step 5.13

16. Put your wrench away, and click the Cold/Hot dial on the right side of the machine to move the dial from Cold to Hot.

Step 5.14

17. Take the mug from the top of of the machine, and put it under the hot-chocolate spout.

18. Press the Hot Chocolate button, and you discover you need chocolate sauce.

19. Head over to the Pizza Shop in the Plaza.

It’s a mess too!

20. Ask the pizza chef what happened.

He tells you he also saw a “really hairy, mutant crab!”

21. Ask him if you could take a sample of the hot sauce and the chocolate sauce.

step 5.19

22. Put the two sauces in your inventory.

23. While you are in the Pizza Shop, ask the chef if you can give him a hand with anything.

He asks you to deliver a pizza to a penguin fishing behind the Ski Lodge.

24. Take the pizza box from the counter, and put it in your inventory.

step 5.22

25. Go to the Ski Lodge in the Ski Village, head out the back door of the lodge, and deliver the pizza to the penguin fishing behind the lodge.

26. Return to the Coffee Shop.

27. Click the hot-chocolate machine.

28. Take the chocolate sauce in your inventory, and pour it in the Insert Chocolate funnel on top of the machine.

29. Press the red button for hot chocolate, and—tah dah!—hot chocolate fills the mug!

30. Put the mug of hot chocolate in your inventory.

31. Go to the Lighthouse at the Beach.

32. While you are in the Lighthouse, take the rope on the boat …

step 5.31a

… and the fishing net beside the wooden steering wheel …

step 5.31b

… and put them in your inventory. You need them later.

33. At the foot of the stairs, you find two startled penguins. Talk to them.

34. Head up the stairs to the Beacon.

35. Take the AC 1000 from your inventory, and click it on the floating jet-pack-fuel can to blow the red can toward you.

step 5.34

36. Take the scissors from your spy phone, and snip the balloon string on the fuel can.

37. Return the scissors to your spy phone, and put the fuel can in your inventory.

38. Return to HQ, go in the Gadget Room, and talk with G.

39. Tell him you have found all the elements.

40. From your inventory, pour the hot chocolate, the hot sauce, and the jet-pack fuel in the funnel on the left side of the calibration machine.

step 5.39

41. Now, take the goggles from the calibration machine and put them in your inventory.

Click the tracking goggles in your inventory to wear them and to turn them on and off.

42. With the goggles turned on, track paw prints from the Pizza Shop, through the Snow Forts, to the Coffee Shop, past the Dock, to the Lighthouse, and finally to the Ski Lodge.

step 5.41

43. Enter the Ski Lodge.

There, the penguin you delivered the pizza to is hiding under the couch cushions.

44. Talk to him.

He tells you he almost caught a gigantic fish, but he saw a giant shadow behind him and decided to hide inside the Ski Lodge.

45. While you are in the Ski Lodge, take the candle from the candleholder to the left of the couch and put it in your inventory. You need it in a bit.

step 5.44

46. Go out the back door to the fishing hole.

You see the shadow of the monster and overhear him say he is cold and needs a candle. You can turn off your goggles, if you want.

47. In your inventory, put the rope on the fishing net to create a trap.

48. Hang the trap on the tree limb.

49. From your inventory, put the candle in the trap.

The crab scuttles over and gets caught in the trap. The monster, however, runs away.

50. Put the tuft of fur the monster left behind in your inventory.

step 5.49

51. Put the captured crab in your inventory.

52. Return to HQ, go in the Gadget Room, and talk with G.

53. Tell him about what you caught, and hand him the crab.

54. Talk to G again, and put the tuft of fur you found in the Furensic Analyzer 3000.

You find out that the tuft of fur came from a ….polar bear!

55. Now talk to G again.

You’re done!

Did I miss anything?

Note: Some time ago, we translated the code that flashed by on the Furensic Analyzer 3000 in this mission. See this post to learn what the code says. The messages are funny 🙂

If you want to see how to do other secret agent missions, go to our Mission Guide page: https://abominablegovernment.wordpress.com/psa-mission-guides/.

Waddle on!

Mr Snowball3

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Mission 3: Case of the Missing Coins step-by-step guide

21 02 2008

Here are step-by-step instructions for completing Mission 3: Case of the Missing Coins on Club Penguin.

MISSION 3: CASE OF THE MISSING COINS

1. Talk to the new secret agent.

talktonewagent.png

The agent tells you what happened. He then closes the vault door.

2. Go in the door to the Gift Shop manager’s office.

goupstairs.png

3. Look around the room till you see the couch.

couch.png

4. Click under the couch.

diskandclip.png

5. Put the paper clip and BOOT computer disk in your inventory.

6. Look around for the computer.

computer.png

7. Click the computer.

8. Turn the computer on.

9. Take the computer disk from your inventory, and put it in the computer.

diskinslot.png

10. On the screen, click My Files.

11. Click Combination_Number.

combinationnumber.png

12. Write down the letters and the numbers next to the letters.

The numbers change each time you do the mission, so you need to write them down.

(If you want, you can also play the Ice_Bricks game on the computer!)

13. Go back downstairs.

backdownstairs.png

14. Click the vault door.

15. Click the vault handle to enter the combination numbers you wrote down.

combination.png

The number next to N goes on top, the number next to E goes on the right, the number next to S goes on the bottom, and the number next to W goes on the left.

16. Click the red CONFIRM button.

The vault door opens.

17. Go in the vault.

18. Talk to the new secret agent again.

Your spy phone rings.

19. Click your spy phone in your inventory.

cellphone.png

G tells you to meet him in HQ.

20. Click the Visit HQ button on your spy phone to go to see G.

21. Talk to G, who tells you about what he’s found.

22. Click the screen G is pointing at to see the video.

watchthisscreen.png

23. After you watch the video, talk to G again.

24. Say “OK. Do you have any suggestions?”

G tells you to look on the roof.

25. Click “Ok thanks G. Is there anything else I need to know?”

26. He tells you to take the key marked rooftop from a drawer.

27. Click the drawer.

28. Put the key in the top-left corner in your inventory.

keysindrawerline.png

The key says roof top in secret-agent code. (The other keys say lounge, ski shop, office, boiler room, and coffee, but you don’t need to use any of them in the mission.)

29. Go back to the Gift Shop, and go up to the manager’s office again.

30. Take the key from your inventory, and open the door to the roof.

keyondoor.png

31. Put the key back in your inventory, and go out to the roof.

A giant magnet!

powabox.png

32. Take your spy phone from your inventory, and click the flashing red button near the top.

33. Click the wrench that comes out.

34. Click the wrench on the front of the Powa Box.

wrenchonbox.png

It unbolts the front of the Powa Box.

35. Put the wrench back in spy phone.

36. Take the paper clip from your inventory, and put it in the Powa Box.

It shorts out the Powa Box and deactivates the magnet.

37. Put the tuft of white fur stuck in the vent on the left in your inventory.

furinvent.png

38. Go downstairs to the vault.

The coins have fallen to the ground. You can go in the vault and click the coins to talk with the new agent again.

39. Go back to HQ, and talk with G.

40. When G asks if you found anything else, tell him you found white fibers.

41. From your inventory, give G the white fur.

G then asks you if you are interested in another small mission.

42. Say “Sure, what is it you need me to do?”

He tells you to go to the Boiler Room and reset the fuses to turn back on the power.

43. Don’t leave HQ yet!

44. Move to the right till you see the map of Club Penguin.

45 Put the flashlight on the table in your inventory.

46. Use your spy phone or the map in the top-left corner to teleport to Town.

47. Talk to the brown penguin.

cryingpenguin.png

48. Go in the Night Club.

It is dark.

roomdark.png

49. Click the flashlight in your inventory to turn it on.

flashlightroom.png

If you are a member, you can click your night-vision goggles in your inventory instead.

goggleroom.png

50. Go to the right till you see the speaker with the secret entrance to the Boiler Room.

speaker.png

51. Click the speaker to go to the Boiler Room.

52. Look around till you see the Fuse Box.

fusebox.png

53. Click the fuse box.

54. If you are using your goggles, turn them off.

The flashlight turns off automatically.

fuseboxinside.png

55. Click the fuses till they all turn green.

This can take a while. Be patient, and keep clicking. I’ve sometimes got it in 5 tries, and sometimes it seems like it took 5 minutes. Don’t give up!

(If you absolutely can’t turn all the fuses green, you can go back to HQ and ask G to do it for you. But you won’t get the thank you card at the end.)

56. After you turn on the lights, go back up to the Dance Club and talk with the brown penguin again.

57. Now go back to HQ and talk to G.

58. Be sure to get your medal of excellence and thank you card.

medalandcard.png

You’re done!

Did I miss anything?

(If you want to see how to do the other secret agent missions, go to our Mission Guide page: https://abominablegovernment.wordpress.com/psa-mission-guides/.)

Waddle on!

~Mr Snowball3~





Mission 2: G’s Secret Mission step-by-step guide

4 02 2008

Here are step-by-step instructions for completing Mission 2: G’s Secret Mission on Club Penguin.

MISSION 2: G’S SECRET MISSION

1. Talk with Gary the Gadget Guy.

talkwithgadgetm2.png

He asks you to solve a riddle.

2. Use your spy phone, or the map in the top-left corner, to go to the Ski Mountain.

3. Click the sign post on the mountain.

The signs all have secret-agent code on them.

4. Decode the sign on the right, for the Bunny Hill.

It says: mogul

(The other signs say slide, tube, and hill, but you don’t need to use those. If you want to decode them, use the code translator in the bottom-right corner.)

5. Go back to the Sport Shop, and talk with G.

6. Type mogul and then click “This is the word!”

G now tells you your mission is to test-drive his new prototype sled.

7. Put the sled in your inventory.

8. Go to Ski Mountain.

9. Take the sled out of your inventory, and click the sign TEST Run.

testrunsign.png

10. Click “Yes, I want to test G’s sled now” if you would like to test G’s sled.

11. Steer the sled with your mouse.

Don’t worry if you hit things and can’t steer very well. You are supposed to crash!

hitthings.png

You wake up in the Club Penguin outback, behind the mountain.

12. Put the Survival Guide in your inventory.

13. Move to the left, and put the rope in your inventory.

You can read the Survival Guide if you want to see how to complete the mission. Click the Survival Guide in the top-left corner to read it.

readsurvivalguide.png

14. Scroll back to the right, and then move forward to the O berry bush.

tooberrybush.png

15. Put three O berries in your inventory.

You can put all three O berries in the same inventory slot.

threeinone.png

16. Move a bit to the right of the O berry bush, to the tree with a pot in its branches.

17. Shake the tree trunk three times.

shaketrunk.png

The pot falls out.

18. Put the pot in your inventory.

19. Move back to the left a bit till you see the stump.

gotostump.png

20. Move forward to the stump.

You see five puffles.

21. Click one of the puffles.

The green, purple, pink, and blue puffles run away.

pufflesrunaway.png

22. From your inventory, give an O berry to the black puffle.

He is now your friend.

23. Move to the left till you see the log.

gotolog.png

24. Move to the log.

25. Put the ski in the bush on the left in your inventory.

26. Now get back to the O berry bush.

27. When you are by the O berry bush, go left till you see the stream.

seestream.png

28. Move to the stream.

29. At the stream, go left.

30. In your inventory, put the rope on the ski.

ropeonpole.png

31. Now put take an O berry from your inventory and put it on your new fishing pole.

bait.png

32. Take the pole out of your inventory, and click the stream.

poleinstream.png

You caught a fish!

33. Put the fishing pole back in your inventory.

34. Put the fish in your inventory.

35. Take the pot out of your inventory.

36. Click the pot on the stream.

The pot scoops up some water.

potofwaterfromstream.png

37. Put the pot full of water back in your inventory.

38. Go to the right till you see the cave.

To the right is a log.

log.png

39. Put the log in your inventory.

logininventory.png

40. Move to the cave.

41. Click the bushes, and then walk into the cave.

movegintocave.png

42. In the cave, move to the right.

43. Click a stone to make a fire ring.

clickastone.png

44. Take the log from your inventory, and put it in the fire ring.

loginrin.png

45. Take the Survival Guide from your inventory, and put it on the log.

The guide is torn up and put around the log.

guideonlog.png

46. Take the last O berry from your inventory, and give it to the puffle.

The puffle lights the fire.

47. Take the fish from your inventory, and put it on the fire.

fishonfire.png

48. Click the fish to eat it.

49. Take the pot of water from your inventory, and put it on the fire.

potonfire.png

50. Click the pot of water to drink it.

You fall asleep, and then wake up.

51. Move to the left to leave the cave.

Outside, an agent (Jet Pack Guy) flies in with a jet pack and talks to you.

52. Tell him what happened.

talkwithagent.png

He takes you back to G.

53. Back in G’s office, tell G what happened.

backwithg.png

54. Be sure to collect your medal and letter.

You’re done!

Did I miss anything?

Waddle on!

(If you want to see how to do the other secret agent missions, go to our Mission Guide page: https://abominablegovernment.wordpress.com/psa-mission-guides/.)

~Mr Snowball3~





Mission 1: Case of the Missing Puffles step-by-step guide

28 01 2008

Here are step-by-step instructions for completing Mission 1: Case of the Missing Puffles on Club Penguin.

MISSION 1: CASE OF THE MISSING PUFFLES

1. Click Aunt Arctic, and she tells you about her missing green and purple puffles.

auntarctic.png

2. Use your spy phone, or the map in the top-left corner, to go to the Ice Rink.

3. At the Ice Rink, move to the right, pick up the photos on the ice, and put them in your inventory.

photos.png

4. Go back to Aunt Arctic’s Igloo on the map, and give her the photos of the puffles.

5. Go to the Pet Shop.

6. In the Pet Shop, move to the left and click the note pinned to the roof of the puffle house.

note.png

The note is in secret-agent code.

7. Click Code in the bottom-right corner to see the code translator.

code1.png

We translate most of the note, but one part of the note is different each time you go on the mission. You have to decode that part.

Here is what the note says:

G HAS [you decode this part] PAIRS OF SOCKS

So you just have to decode how many pairs of socks G has using the code translator.

8. Go to the Sport Shop, and talk with G.

9. When he asks you if he can get you something, click “Yes, please!”

10. Then click “Do you have any SPECIAL items?”

11. Type your answer for how many pairs of socks he owns, from the secret message you decoded in the Pet Shop.

sox1.png

Remember, you may have to decode how many pairs of socks G owns each time you go on the mission.

12. After you enter the right number, ask, “May I see some spy gadgets?”

G shows you some spy equipment.

grapplinghook1.png

13. Put the life preserver shooter in your inventory.

Don’t take the grappling hook yet.

14. Go to the Iceberg.

15. Use the the life preserver shooter to launch life preservers out to the stranded penguins.

Pay attention to the wind direction, and aim carefully.

16. After you save them, click the penguins, especially the green one on the left, if you want to talk with them.

saved.png

17. Go back to the Sport Shop.

18. From the spy-equipment cabinet, put the grappling hook in your inventory.

hook.png

19. Go to Ski Mountain.

20. From your inventory, click your spy phone.

inventory1.png

21. Click the red-blinking light at the top of your spy phone.

button.png

22. From the tools that fold out, click the wrench.

wrenchy.png

23. Put the wrench on the telescope to repair it.

24. Now look through the telescope and move to the left to see the green puffle flying around the tallest mountain.

25. Go to the Tallest Mountain on your map.

mt.png

26. Take the grappling hook from your inventory and toss it up to the highest part of the tallest mountain.

hookontop.png

27. Up on top, you find the missing puffles.

28. After you return her puffles to Aunt Arctic, be sure to get your medal of excellence and letter of thanks.

medal.png

You’re done!

Did I miss anything?

(If you want to see how to do the other secret agent missions, go to our Mission Guide page: https://abominablegovernment.wordpress.com/psa-mission-guides/.)

Waddle on!

~Mr Snowball3~





Code translated from Mission 5

19 01 2008

I was doing Mission 5 again, The Secret of the Fur, and wondered what the secret-agent code said that flashed on the screen of the Furensic Analyzer 3000.

codeclose1.png

I translated the first secret-agent code on the screen, and it says:

Agent, this text is completely random. If you can read this, I am very impressed. Good job.

codefar.png

Next, I translated the next secret-agent code on the screen. It says:

This is even more random text. It has no real relevance to the mission but it sure is fun to translate.

picture-41.png

Then, I translated the third secret-agent code on the screen, at the end of the mission. It says:

This is the third and final piece of random text in the mission. I hope you had fun translating it.

LOL!

~Mr Snowball3~





Secret agent message in Club Penguin Times

16 01 2008

BREAKING NEWS: Billybob said the new mission is coming out soon. (Maybe next week?) Billybob also said to play mission 5 before starting the new mission because they are connected.

There is a message for secret agents in the Club Penguin Times today.

It is at the top of page B4. Click the message in the newspaper to see the whole thing.

code.png

It says

Attention agent

The PSA is almost ready to question the crab

Further instructions coming soon

PS This message will self destruct

And there is a new message in HQ.

picture-6.png

It says

MAKE SURE YOU COMPLETE SECRET OF THE FUR

What will the crab say?

Waddle on!

~Mr Snowball3~