EPF Field-Ops No. 33 Guide: Search for the hidden device and then deactivate it

16 02 2011

The latest Club Penguin EPF Field-Op mission is out today, No. 33.

1. Answer your spy phone, and report for duty in the Command Room.

2. Click the yellow Field-Ops screen to learn about your mission:

You are to search for a device Herbert P. Bear claims to have hidden in a box and then deactivate it:

3. Find a Portal Box:

  • Either head to the Beach for the Portal Box by the Lighthouse …
  • … or find an igloo with Portal Box furniture, which was released for April Fool’s day in 2009. Go on a busy server, and go from igloo to igloo till you find one:

4. Enter the portal to reach the Box Dimension, and walk to the box in the far left corner:

5. Answer your spy phone.

6. Destroy the circuits by matching the shapes:

fo-destory-circuits.png (400×253)

Field-op complete.

For help with the latest field-op, check our EPF field-ops page.

Waddle on!

Mr Snowball3

Note: I don’t have a Portal Box! Why didn’t I buy one!

Advertisements




Mission 9: Operation: Spy & Seek step-by-step guide

5 11 2010

Here are step-by-step instructions for completing Mission 9: Operation: Spy & Seek on Club Penguin.

MISSION 9: OPERATION: SPY & SEEK

1. Talk with Gary the Gadget Guy.

He asks you to gather intelligence on Herbert P. Bear’s whereabouts and find out as much as possible about his plans.

Gary’s plan is to place three tracking devices across the island, which should help locate the problematic polar bear.

You have to do some work on the devices to get them ready, and then you can install them.

Gary marked with a red X on your map the best locations to install the devices.

2. Put the three tracking devices, the yellow duck, and the plans for the kite on the wall in your inventory (marked with red arrows, below).

3. Using your Spy Phone, teleport to the Ski Lodge.

4. Talk to the two penguins at the Find Four game. (This is my favorite game!)

They are missing game pieces.

5. Tell them you will keep an eye out for the missing pieces.

6. Collect the missing game pieces:

  1. On the first rung of the ladder up to the Lodge Attic.
  2. On the stool beneath the telephone.
  3. On the windowsill.
  4. Between the chimney and the rocking horse, in the Lodge Attic.
  5. On the table by the typewriter, in the Lodge Attic.
  6. On the table by the phonograph, in the Lodge Attic.
  7. On the crate by the lamp, in the Lodge Attic.
  8. On the crate between the couches, in the Lodge Attic.

7. While you are in the Lodge Attic, pick up the piece of string sticking out from under the rug and put it in your inventory.

8. Go back downstairs, and give the game pieces to the penguins.

9. Teleport to the Forest, pick up the sticks on the snow, and put them in your inventory.

10. Teleport to the Ski Hill.

11. In your inventory, put the kite plans on the sticks on then put that on the string to make a kite.

12. In your inventory, put the kite on a tracking device.

13. Put the kite-tracking device on the pole.

14. Teleport to the Plaza, and talk with the two penguins.

The red puffle, Ed McCool, demonstrates puffle bowling. The blue puffle, Destructo, looks alarmed.

Next, the blue puffle blows a bubble, which bursts, getting gum everywhere.

The two penguins ask for your help.

15. Tell them, sure, you’d be happy to help.

16. Click the gum stretched between the two penguins to free them.

17. Ask if you can take the gum.

18. Put the wad of gum in your inventory.

19. Teleport to the Dock, and talk to the green penguin working on the boat.

20. Offer to help.

21. Grab the wooden handle of the starter cord, and give it a pull to start the motor.

22. Ask if you can borrow the bicycle tire pump.

23. Put the air pump in your inventory.

24. Teleport to the Iceberg.

25. In your inventory, put the gum on the duck to patch the hole and then use the pump on the duck.

26. Grab the pump’s handle, and pump air into the duck.

27. Click the inflated duck on a transmitter in your inventory.

28. From your inventory, click the duck-transmitter and put it in the water, to the right of the outcropping of ice.

29. Teleport to the Mine Shack, and talk to the penguin on the roof about the mine track and cart.

Rory says he has to first make some repairs.

30. Ask if there is anyway you can help.

He asks if you can fix the troughs on the shack.

31. To get started, click the troughs on the right side of the shack.

32. To fix the trough, click and drag the beams of wood to rearrange them so the trough can tilt down to the left. (See below for how to arrange the beams.)

33. Once you have the beams arranged, click the left side of trough and pull it down.

34. Talk to the penguin again, and offer to fix the mine cart.

35. Click the tipped-over cart to set it back on the track.

36. Click the welding gear.

37. Click and hold the welding torch over the cracks to fix them.

Have fun welding. Spell you name with the welding torch!

38. Put the last transmitter into the cart, and then click the cart to send it down the mine.

G calls you on your spy phone.

39. Talk to G, and then report back to HQ.

40. Talk to G.

He gives you the Binoculars 3000.

41. Put the Binoculars 3000 in your inventory.

42. Teleport to the Ski Lodge, and go through the Gone Fishing door.

43. In your inventory, click the Binoculars 3000, and then click the far side of the ice pond.

You see Herbert with Klutzy, trying to start a fire.

Your spy phone rings.

44. Talk to G.

He tells you to go across the pond and attach the binoculars to the spy phone.

45. Cross the pond.

You are in Herbert’s chaotic camp. If you click the blue drawing, you will see a puzzling message.

46. Grab the spy phone on the snow, and combine it with the Binoculars 3000 in your inventory.

47. Go to the left, clicking trees till you receive a message that says “This tree is just perfect for the camera.


48. From your inventory, put the surveillance binoculars/phone in the tree.

Your spy phone rings again, and G says the binoculars/phone is transmitting.

49. Teleport back to HQ, talk with G, and then observe Herbert.

50. Be sure to collect your medal and gift.

You’re done!

Did I miss anything?

If you want to see how to do other secret agent missions, go to our Mission Guide page: https://abominablegovernment.wordpress.com/psa-mission-guides/.

Waddle on!

Mr Snowball3

Note: The two puffles you meet in the Plaza are named Ed McCool (the red one who bowls) and Destructo (the blue one who chews gum).





Mission 4: Avalanche Rescue step-by-step guide

26 10 2010

Here are step-by-step instructions for completing Mission 4: Avalanche Rescue on Club Penguin.

MISSION 4: AVALANCHE RESCUE

1. Talk with Gary the Gadget Guy.

Keep talking with G until you can ask him, “Where can I find the life preserver shooter?”

2. Click the Gadget Room security door to enter the Gadget Room.

3. Find the life preserver shooter on the top shelf of the case, and put it in your inventory.

4. Use your spy phone to teleport to the Lodge.

5. To the right of the back door that leads to the ice-fishing hole, grab the fishing pole and put it in your inventory.

6. Teleport to the Light House.

7. Grab the rope hanging out of the rowboat, and put it in your inventory.

8. Climb the stairs to the Beacon, and find the telescope.

9. Take your spy phone from your inventory, and click the flashing-red light at the top of the phone.

10. Click the wrench that pops out, and click the wrench on the bolt that is attaching the telescope to the railing.

11. Put the portable telescope in your inventory.

12. Teleport to the Sport Shop.

13. Remove the brown belt from the lime-green penguin mannequin (or would that be penguinequin?), and put it in your inventory.

14. Exit through the door, out to the Ski Village.

15. Look around, and you see a brown penguin crying.

16. Talk to the penguin.

The penguin tells you the ski lift is broken and asks if you can fix it.

17. From your inventory, take the brown belt, click it on the ski lift, and attach it to the motor.

18. At the foot of the ski lift, pick up the white fur and put it in your inventory.

19. Go back into the Sport Shop, and go through the door to Gary’s Room.

20. Look around to find the tripod in front of a window in Gary’s Room.

21. From your inventory, take the telescope, and click it on the tripod.

22. Click the telescope to look through it.

You see a bunch of paths leading from the top of the mountain down to four stranded penguins.

Your task is to make your way down the paths to the four penguins and rescue them. The correct path is different each time you do the mission, so grab a pencil and write down the path that leads to the penguins. It can be a little tricky, but the easiest way is to work from the base of the mountain up to the top—from the four penguins back up—and note which paths to take. It’s kind of like doing a maze in reverse. You also can just guess, if you can’t be bothered.

23. On a piece of paper, write down which paths lead from the top of the mountain down to the four penguins.

24. Teleport to the Mountain.

Note the odd footprints.

25. Click the run to start your trip down the path.

26. Each time you come to an intersection of paths, look at your notes to see which is the right path to take.

At the bottom of the path, you see crashed tubes and a broken fence.

27. In your inventory, put the fishing pole on the life preserver shooter …

…and then put the rope on the contraption.

28. Click the fishing-pole-life-preserver-shooter contraption on the edge of the cliff.

You see the four penguins and a life preserver tied to a rope.

29. Click the tangled branches to the right to clear them away with the preserver.

30. Click the first penguin, in the middle, to have it grab the life preserver.

31. With the first penguin clinging to the preserver, click the penguin over on the right.

You now have two penguins hanging from the preserver.

32. Position the two penguins over the branch the first penguin was standing on, and click the branch.

You place a penguin on the branch. The penguin bends the branch out of the way, so the other penguin still on the preserver can reach the third penguin.

33. Click to the right of the penguin on the branch.

The penguin on the preserver drops down and picks up the third penguin.

34. Click the penguin on the branch to collect the three penguins on the preserver.

35. Over the the left, click the ledge three times, to the left of the boulder, to safely put the three penguins down.

The three penguins push the boulder over the ledge.

36. Now, click the three penguins again to collect them on the preserver.

37. With the three penguins on the preserver, click between the ledge and the branch to swoop down and rescue the fourth penguin.

38. Back on the mountain top, put away your contraption, talk with G again, and give him the white fur.

39. Be sure to collect your medal, gift, and letter.

You’re done!

Did I miss anything?

If you want to see how to do other secret agent missions, go to our Mission Guide page: https://abominablegovernment.wordpress.com/psa-mission-guides/.

Waddle on!

Mr Snowball3





Mission 5: Secret of the Fur step-by-step guide

22 09 2009

Here are step-by-step instructions for completing Mission 5: Secret of the Fur on Club Penguin.

MISSION 5: SECRET OF THE FUR

1. Talk to Gary the Gadget Guy.

step 5.01

He ask you to take a look at the Furensic Analyzer 3000.

2. Click the Furensic Analyzer 3000.

You see a bit of puffle fur stuck in the analyzer.

3. From your spy phone, take the comb and use it to untangle the puffle fur so it can feed into the machine.

step 5.02

The analyzer matches the fur to a pink puffle.

4. Now, G asks you to scan the fur you found in mission 3.

5. Take the fur from G’s hand, and put it in the analyzer.

The analyzer reports it is an unknown specimen but is able to identify substances on the fur. The analyzer then finds traces of hot chocolate, hot sauce, and jet-pack fuel on the unknown fur sample.

6. G tells you to find larger samples of the elements found on the fur so he can use them to calibrate his special goggles.

7. Before you leave, go to the other side of the Gadget Room, grab the AC 1000 from the Prototypes shelf, and put it in your inventory. You need it in a bit.

8. Now, go to the Coffee Shop in Town for the hot chocolate.

You find a mess in the shop.

step 5.06

9. Ask the barista behind the counter what happened.

He tells you about a “big, strange, angry thing” he saw. He drew a picture of it and shows it to you.

step 5.07

10. Click the drawing he puts on the counter to see the monster.

11. Talk to the barista again, and ask him for some hot chocolate.

12. He tells you he can’t make you a cup: The shop’s hot-chocolate machine is broken.

13. Click the hot-chocolate machine behind the barista.

14. In your inventory, click your spy phone and grab your wrench.

15. Use the wrench on the milk hose over on the left to reattach it to the machine.

step 5.13

16. Put your wrench away, and click the Cold/Hot dial on the right side of the machine to move the dial from Cold to Hot.

Step 5.14

17. Take the mug from the top of of the machine, and put it under the hot-chocolate spout.

18. Press the Hot Chocolate button, and you discover you need chocolate sauce.

19. Head over to the Pizza Shop in the Plaza.

It’s a mess too!

20. Ask the pizza chef what happened.

He tells you he also saw a “really hairy, mutant crab!”

21. Ask him if you could take a sample of the hot sauce and the chocolate sauce.

step 5.19

22. Put the two sauces in your inventory.

23. While you are in the Pizza Shop, ask the chef if you can give him a hand with anything.

He asks you to deliver a pizza to a penguin fishing behind the Ski Lodge.

24. Take the pizza box from the counter, and put it in your inventory.

step 5.22

25. Go to the Ski Lodge in the Ski Village, head out the back door of the lodge, and deliver the pizza to the penguin fishing behind the lodge.

26. Return to the Coffee Shop.

27. Click the hot-chocolate machine.

28. Take the chocolate sauce in your inventory, and pour it in the Insert Chocolate funnel on top of the machine.

29. Press the red button for hot chocolate, and—tah dah!—hot chocolate fills the mug!

30. Put the mug of hot chocolate in your inventory.

31. Go to the Lighthouse at the Beach.

32. While you are in the Lighthouse, take the rope on the boat …

step 5.31a

… and the fishing net beside the wooden steering wheel …

step 5.31b

… and put them in your inventory. You need them later.

33. At the foot of the stairs, you find two startled penguins. Talk to them.

34. Head up the stairs to the Beacon.

35. Take the AC 1000 from your inventory, and click it on the floating jet-pack-fuel can to blow the red can toward you.

step 5.34

36. Take the scissors from your spy phone, and snip the balloon string on the fuel can.

37. Return the scissors to your spy phone, and put the fuel can in your inventory.

38. Return to HQ, go in the Gadget Room, and talk with G.

39. Tell him you have found all the elements.

40. From your inventory, pour the hot chocolate, the hot sauce, and the jet-pack fuel in the funnel on the left side of the calibration machine.

step 5.39

41. Now, take the goggles from the calibration machine and put them in your inventory.

Click the tracking goggles in your inventory to wear them and to turn them on and off.

42. With the goggles turned on, track paw prints from the Pizza Shop, through the Snow Forts, to the Coffee Shop, past the Dock, to the Lighthouse, and finally to the Ski Lodge.

step 5.41

43. Enter the Ski Lodge.

There, the penguin you delivered the pizza to is hiding under the couch cushions.

44. Talk to him.

He tells you he almost caught a gigantic fish, but he saw a giant shadow behind him and decided to hide inside the Ski Lodge.

45. While you are in the Ski Lodge, take the candle from the candleholder to the left of the couch and put it in your inventory. You need it in a bit.

step 5.44

46. Go out the back door to the fishing hole.

You see the shadow of the monster and overhear him say he is cold and needs a candle. You can turn off your goggles, if you want.

47. In your inventory, put the rope on the fishing net to create a trap.

48. Hang the trap on the tree limb.

49. From your inventory, put the candle in the trap.

The crab scuttles over and gets caught in the trap. The monster, however, runs away.

50. Put the tuft of fur the monster left behind in your inventory.

step 5.49

51. Put the captured crab in your inventory.

52. Return to HQ, go in the Gadget Room, and talk with G.

53. Tell him about what you caught, and hand him the crab.

54. Talk to G again, and put the tuft of fur you found in the Furensic Analyzer 3000.

You find out that the tuft of fur came from a ….polar bear!

55. Now talk to G again.

You’re done!

Did I miss anything?

Note: Some time ago, we translated the code that flashed by on the Furensic Analyzer 3000 in this mission. See this post to learn what the code says. The messages are funny 🙂

If you want to see how to do other secret agent missions, go to our Mission Guide page: https://abominablegovernment.wordpress.com/psa-mission-guides/.

Waddle on!

Mr Snowball3





Mission 7: Clockwork Repairs step-by-step guide

21 04 2008

The new Club Penguin Secret Agency mission came out today! It is called Clockwork Repairs.

Here are step-by-step instructions for completing Mission 7: Clockwork Repairs.

MISSION 7: CLOCKWORK REPAIRS

1. Talk with Gary the Gadget Guy.

He tells you about the broken Clock Tower, which is causing other clocks on the island to go haywire.

2. Click the monitor of the Snow Forts G points to.

You see the polar bear and crab you learned about in Mission 5 removing the prime gear and target-winder from the Clock Tower. You also see a spring flying off toward the Iceberg.

3. Talk to G again.

He asks you to repair the clock. You need to find the missing spring and target and make a new gear.

4. Before you leave, go to the other side of HQ and click in the middle of the Invention Cabinet.

You see a combination lock using secret-agent code.

5. Go back to G, and tell him you need to use the Electromagnet 2000.

He tells you the password is key.

6. Go back to the cabinet, and click it.

You see the lock again.

7. Using secret-agent code (you can find the code in the bottom-right corner of your screen), click the up and down arrows to set the lock combination to the letters k e y. See the picture below for the correct code:


The combination lock opens.

8. Grab the Electromagnet 2000, and put it in your inventory.

9. Now, go in the Gadget Room.

10. Look around for the shelves, grab the life-preserver ring off the top shelf, and put it in your inventory.

(If you want to learn more about how to repair the clock, go to the Snow Forts and talk with Rory, the penguin standing in front of the Clock Tower.)

11. Go to the Iceberg.

On the Iceberg, you see the spring, frozen in a large ice cube floating in the water.

12. From your inventory, take the Electromagnet 2000, and click it on the ice cube to pull it out of the water.

13. Put the ice cube and the Electromagnet 2000 in your inventory.

14. Head to the Ski Village, and talk with the two penguins about the physical properties of snow.

15. Go to the Beach next.

16. Talk to the yellow penguin sitting in the fancy snow chair.

He tells you his specially made chair was crafted by a yellow puffle.

17. Take the green bucket by the yellow penguin, and put it in your inventory.

18. Now, go to the Dock, and talk with the two penguins in blue-team uniforms.

They tell you how they got the Clock Tower target.

19. Ask if you can have the target.

They will give you the Clock Tower target if you can hit it with a snowball three times.

20. To hit the target, click and hold your mouse button to build up the power to sling a snowball.

21. Aim a little ahead of the target, and click your mouse button again to throw a snowball.

You get ten snowballs. If you don’t hit the target three times, try again.

22. Talk to the penguins after you hit the target three times, and they give you the target.

23. Put the target in your inventory.

24. From your inventory, grab the life-preserver ring and give it to the penguins so they can keep practicing.

25. Go to the Town.

26. Talk to Rookie, the agent you met in Mission 3.

He is handing out posters for the missing Clock Tower gear.

27. Tell him you’ve been looking for a picture of the gear.

He offers you a poster.

28. Click the poster he hands you, and put it in your inventory.

29. Go to the Snow Forts.

30. Take the green bucket from your inventory, and scoop up some snow.

31. Put the bucket of snow in your inventory.

32. On to the Plaza, and go in the Pizza Parlor.

33. Put the sheet of music by the piano in your inventory.

34. Go to The Stage.

35. Take the sheet of music from your inventory, and put it on the piano.

You see a yellow puffle peek out from behind a curtain.

36. Play the song on the sheet music, matching the colored notes on the sheet to the colored piano keys.

The yellow puffle comes out.

37. Click to the left or to the right of the screen to exit the close-up view of the piano.

38. From your inventory, take the poster and give it to the yellow puffle.

39. Now from your inventory, take the bucket of snow and give it to the puffle.

The puffle makes a gear out of snow!

(If you give the puffle snow from anywhere but the Snow Forts, the gear will fall apart after the puffle builds it.)

40. Put the bucket back in your inventory.

41. Put the gear in your inventory.

42. Head back to HQ, go in the Gadget Room again, and look for the Test Chamber.

43. Take the ice cube from your inventory, and place it on the right side of the conveyor belt of the Test Chamber.

44. Click the red handle near the bottom to move the ice cube into the chamber.

45. Press the fire button on the right.

You melt the ice.

46. Click the red handle again to move the spring out of the chamber.

47. Put the spring in your inventory.

48. From your inventory, take the snow gear and place it on the conveyor belt.

49. Click the red handle to move the gear into the chamber.

50. Press the red snowflake button on the left.

You superchill the gear.

51. Click the red handle to move the gear out of the chamber.

52. Put the gear back in your inventory.

53. Go to the Snow Forts.

54. Click near the bottom of the Clock Tower.

You see the clockwork.

55. From your inventory, take the spring and put it in the clockwork:

56. Now from your inventory, take the gear and put it in the clockwork:

57. Finally, from your inventory, take the target and put it on the winding arm to the left of the Clock Tower:

The clock is running now.

Your spy phone rings.

58. Answer your spy phone.

It’s the polar bear!

Now G walks out and says you’ve done excellent work.

59. Talk to G.

60. Be sure to get your medal and gift.

You’re done!

Did I miss anything?

(If you want to see how to do the other secret agent missions, go to our Mission Guide page: https://abominablegovernment.wordpress.com/psa-mission-guides/.)

Waddle on!

~Mr Snowball3~

Note: Here’s my favorite part of the mission 🙂





Mission 6: Questions for a Crab step-by-step guide

21 01 2008

The new Club Penguin Secret Agency mission came out today! It is called Questions for a Crab.

Here are step-by-step instructions for completing Mission 6: Questions for a Crab.

MISSION 6: QUESTIONS FOR A CRAB

1. Talk with Gary the Gadget Guy, and he tells you he is about to use the Crab Translator 3000.

hello.png

After Gary starts it up, the Crab Translator 3000 explodes and the crab escapes.

2. Follow the crab out of the Gadget Room and to the Ski Village.

In the Ski Village, you can talk with the two penguins. They tell a bunch of jokes.

penguintalk.png

3. Jump on the chairlift, and head up to top of the Mountain.

On the Mountain, the crab jumps off.

4. Follow the crab, and jump off the back of the Mountain.

crabfall.png

You land in the same Club Penguin outback you were in in Mission 2: G’s Secret Mission.

5. Follow the crab.

He leads you to a cave with a door. You won’t be able to open the door right now.

crabindoor.png

6. Search through the woods till you find a sack of O berries strung up in a tree.

oberry.png

You may see a black puffle as you look for the sack of berries. Remember where you see the puffle, if you do find it.

7. Click the red light at the top of your spy phone, and use the scissors to cut down the sack of berries.

scissors.png

8. Put the sack of berries in your inventory.

9. Now, search through the woods till you find the black puffle.

puffle.png

10. Give the puffle an O berry from the sack of berries in your inventory.

The puffle follows you around now, just like it did in mission 2.

11. Search through the woods till you find the cave the crab went in.

12. Take an O berry from the sack in your inventory, and put it on the smaller door the crab went through.

The puffle follows the O berry, darts through the door, and lets you in.

13. Go into the cave.

Once inside the cave, a cage drops, trapping you.

14. Talk with the polar bear.

tipiceberg.png

He tells you who he is, how he met the crab, and what his plan is. This is pretty long and very funny.

After the polar bear and crab leave, the black puffle comes out from behind a rock. It helps you get out.

15. Move to the left till you see the Cage Lift mechanism.

16. Put an O berry on the handle on the right of the Cage Life to make the puffle jump on it and turn on the water.

berryonhandle1.png

17. Now put an O berry on the left side of the drain to make the puffle jump on it and make the water pour the other way.

berryonleft.png

18. Finally, put an O berry on the tray to the right of the waterwheel to make the puffle jump on it and make the water flow to the waterwheel.

berryonplatform.png

The cage lifts.

19. Go to the right, and put the Electro Magnet 3000 plans on the cave wall in your inventory.

20. Put the bottle of hot sauce on the table in your inventory.

21. In your inventory, put the bottle of hot sauce on top of the sack of O berries to make a flaming O berry.

Keep the flaming O berry in your inventory for now.

22. Move right again, and put the rope and anchor in your inventory.

23. Keep going right till you get to the door.

24. Open the door.

When you open the door, a snow slide blocks the opening.

25. Put the flaming O berry in your inventory on the snow blocking the door.

The black puffle goes nuts and burns through the snow slide. Follow the puffle out the door.

26. Search through the woods till you find a cliff.

cliff.png

27. In your inventory, put the rope on top of the anchor to make a grappling hook.

grapping.png

28. Click the cliff with the grappling hook.

throw.png

You are back on top of the Mountain.

29. Ride the chairlift down to the Ski Village.

30. Go into the Ski Lodge.

31. Go out the back door.

backdoor.png

The polar bear and crab are behind the Ski Lodge, working on the mechanical woodchopper.

32. Go back through the Ski Lodge and into the Ski Village.

33. Go to the Dock, and continue walking till you get to the Pizza Parlor.

dock.png

34. Go in the Pizza Parlor, and speak with the pizza maker.

35. When the pizza maker asks want you want, order the Seaweed pizza.

pizza.png

The pizza maker gives you a pizza.

36. Put the pizza in your inventory.

37. Walk back to the Ski Lodge, go inside, and go out the back door again.

The polar bear is still working on his woodchopper.

38. Take the pizza out of your inventory, and put it on the polar bear.

bybear.png

39. While the polar bear eats the pizza, move the handle on the bottom of the woodchopper from the green arrow on the left to the red arrow on the right.

Move the handle from here:

left.png

To here:

right.png

When the polar bear and crab start up the woodchopper, it shoots backward and falls into the frozen pond.

pond.png

Gary comes to investigate the commotion.

40. When Gary asks if you found anything interesting, you can click the three answers.

41. From your inventory, give Gary back his Electro Magnet 3000 plan.

(I like the black puffle shooting across the sky!)

puffleshootingstar.png

42. Be sure to get your medal of excellence and gift.

You’re done!

Did I miss anything?

If you want to see how to do the other secret agent missions, go to our Mission Guide page: https://abominablegovernment.wordpress.com/psa-mission-guides/.

Waddle on!

~Mr Snowball3~