Mission 7: Clockwork Repairs step-by-step guide

21 04 2008

The new Club Penguin Secret Agency mission came out today! It is called Clockwork Repairs.

Here are step-by-step instructions for completing completing Mission 7: Clockwork Repairs.

(Secret Agents can find all the missions in the Penguin Secret Agent HQ in the Top Secret folder on the floor.)

1. Talk with G.

He tells you about the broken Clock Tower and the other broken clocks.

2. Click the monitor G is pointing to.

You see the polar bear and crab you met in earlier missions removing parts of the clock tower.

3. Talk to G again.

He asks you to help fix the clock.

(If you want to find out more about the clock, go to the snow forts and talk to the penguin standing in front of the clock tower.)

4. Use the map to go to the iceberg.

You see a spring frozen in a large ice cube floating in the water. You can’t get it, however.

5. Use your spy phone to go to back to HQ, and open up the Invention Cabinet.

You see a combination lock using secret-agent code.

6. Close the cabinet, and talk to G.

7. Tell him you need the Electromagnet 2000.

He tells you the password is “key.”

8. Use secret-agent code, and use the arrows to set the lock combination to the letters k e y.

The combination lock opens.

9. Put the Electromagnet 2000 in your inventory.

10. Go back to the iceberg.

11. From your inventory, take the Electromagnet 2000, and use it to pull in the ice cube out of the water.

12. Put the ice cube and the Electromagnet 2000 in your inventory.

13. Go back to HQ, and go in the gadget room.

14. Take the ice cube with the spring from your inventory and put it on the conveyor belt of the Test Chamber.

15. Click the red handle to move the ice cube into the chamber.

16. Now, press the fire button on the right.

17. Next, press the water button in the middle.

18. Finally, press the snowflake button on the left.

19. Click the red handle again to move the spring out of the chamber.

20. Put the spring in your inventory.

21. Now go to the shelves and take the life-preserver ring off the top shelf and put it in your inventory.

22. Go to the dock, and talk with the two penguins in blue uniforms.

They tell you how they got the clock tower target.

23. You ask them if you can have the target.

They tell you they will give you the clock-tower target if you can hit it with a snowball three times.

24. To hit the target, click and hold your mouse button to build up the power to throw a snowball.

25. Aim a little ahead of the target, and release your mouse button when you are ready to fire.

If you don’t hit it three times, you can keep trying.

When you hit it three times, they give you the target.

26. Put the target in your inventory.

27. From your inventory, take out the life-preserver ring and give it to the penguins so they can keep practicing.

28. Go to the beach.

29. Talk to the yellow penguin sitting in the snow chair.

He tells you his specially made chair was made by a yellow puffle.

30. Take the green bucket by the yellow penguin and put it in your inventory.

31. Go to the town.

32. Talk to the agent, Rookie.

He tells you he is handing out posters for the missing gear.

33. Tell him you’ve been looking for a picture of the gear and ask if you can have one.

He gives you a poster.

34. Put the poster in your inventory.

35. Now go to the plaza, and go in the pizza parlor.

36. Put the sheet of music by the piano in your inventory.

(If you want, go to the ski village and talk with the two penguins about snow quality. You can also use the green bucket to scoop up some snow in the ski village or from other locations around Club Penguin, but it will not be the right kind of snow unless you use snow from the snow forts, as you are about to find out.)

37. Go to the snow forts.

38. Take the green bucket from your inventory and scoop up some snow.

39. Put the bucket of snow in your inventory.

40. Go to the stage.

41. Take the sheet of music from your inventory and put in on the piano.

You see a yellow puffle peek out from behind a curtain.

42. Play the song on the sheet music, using the colored notes and piano keys as your guide.

The yellow puffle comes out.

43. From your inventory, take the poster and give it to the yellow puffle.

44. Now from your inventory, take the bucket of snow and give it to the puffle.

The puffle makes a gear out of snow!

(If you give the puffle snow from anywhere but the snow forts, the gear will fall apart after the puffle builds it.)

45. Put the bucket back in your inventory.

46. Put the gear in your inventory.

47. Head back to HQ, and go in the gadget room again.

48. From your inventory, take the snow gear out and put it on the conveyor belt.

49. Turn the red handle to put the gear in the chamber.

50. Press the red snowflake button on the left.

You superchill the gear.

51. Click the red handle to move the gear out of the chamber.

52. Put the gear back in your inventory.

53. Go to the snow forts.

54. Click near the bottom of the watch-tower clock.

55. Take the spring from your inventory and put it in the back of the clock.

56. Now from your inventory, take out the gear and put it in the back of the clock.

57. Finally, from your inventory, take out the red target and put it on its arm on the left of the tower.

The clock is working now, and the worker is happy.

Your spy phone rings.

58. Answer your spy phone.

It’s the polar bear!

Now G walks out and tells you you did an excellent job.

59. Talk to G.

He tells you what will happen next.

60. Be sure to get your medal and gift.

You’re done!

Did I miss anything?

Click here to find our other mission guides:

http://abominablegovernment.wordpress.com/psa-mission-guides/

Waddle on!

~Mr Snowball3~





Mission 3: Case of the Missing Coins step-by-step guide

21 02 2008

We want to have guides to all the secret-agent missions, so we are going back and working our way up to the present mission.

Here are step-by-step instructions for completing Mission 3: Case of the Missing Coins.

MISSION 3: CASE OF THE MISSING COINS

1. Talk to the new secret agent.

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The agent will tell you what happened. He will close the vault door.

2. Go in the door to the gift shop manager’s office.

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3. Look around the room till you see the couch.

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4. Click under the couch.

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5. Put the paper clip and BOOT computer disk in your inventory.

6. Look around for the computer.

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7. Click the computer.

8. Turn the computer on.

9. Take the computer disk from your inventory and put it in the computer.

diskinslot.png

10. On the screen, click My Files.

11. Click Combination_Number.

combinationnumber.png

12. Write down the letters and the numbers next to the letters.

The numbers change each time you do the mission, so you need to write them down.

(If you want, you can also play the Ice_Bricks game on the computer!)

13. Go back downstairs.

backdownstairs.png

14. Click the vault door.

15. Click the vault handle to enter the combination numbers you wrote down.

combination.png

The number next to N goes on top, the number next to E goes on the right, the number next to S goes on the bottom, and the number next to W goes on the left.

16. Click the red CONFIRM button.

The vault door opens.

17. Go in the vault.

18. Talk to the new secret agent again.

Your cell phone rings.

19. Click your cell phone in your inventory.

cellphone.png

G tells you to meet him in HQ.

20. Click the Visit HQ button on your cell phone to go to see G.

21. Talk to G, who will tell you about what he’s found.

22. Click the screen G is pointing at to see the video.

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23. After you watch the video, talk to G again.

24. Say “OK. Do you have any suggestions?”

G will tell you to look on the roof.

25. Click “Ok thanks G. Is there anything else I need to know?”

26. He will tell you to take the key marked rooftop from a drawer.

28. Click the drawer.

29. Put the key in the top-left corner in your inventory.

keysindrawerline.png

The key says “Roof Top” in secret agent code. (The other keys say “Lounge,” “Ski Shop,” “Office,” “Boiler Room,” and “Coffee,” but you don’t need to use any of them in the mission.)

29. Go back to the gift shop, and go up to the manager’s office again.

30. Take the key from your inventory and open the door to the roof.

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31. Put the key back in your inventory and go out to the roof.

A giant magnet!

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32. Take you spy phone from your inventory, and click the flashing red button.

33. Click the wrench that comes out.

34. Click the wrench on the front of the Powa Box.

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It unbolts the front of the Powa Box.

35. Put the wrench back in cell phone.

36. Take the paper clip from your inventory and put it in the Powa Box.

It shuts down the Powa Box.

37. Put the white fur that is stuck in the vent on the left in your inventory.

furinvent.png

38. Go downstairs to the vault.

The money is on the ground.

39. Go back to HQ and talk with G.

40. When G asks if you found anything else, tell him you found the white fibers.

41. From your inventory, give G the white fur.

G will ask you if you are interested in another small mission.

42. Say “Sure, what is it you need me to do?”

He will tell you to go to the boiler room and reset the fuses to turn back on the power.

43. Don’t leave HQ yet!

44. Move to the right till you see the map of Club Penguin.

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45 Put the flashlight on the table in your inventory.

46. Use your cell phone to teleport to Town.

47. Talk to the penguin.

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48. Go in the Night Club.

It is dark.

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49. Click the flashlight in your inventory to turn it on.

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If you are a member, you can click your night-vision goggles in your inventory instead.

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50. Go to the right till you see the speaker with the secret entrance to the boiler room.

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51. Click the speaker to go to the boiler room.

52. Look around till you see the Fuse Box.

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53. Click the fuse box.

54. If you are using your goggles, turn them off.

The flashlight turns off automatically.

fuseboxinside.png

55. Click the fuses till they all turn green.

This can take a while. Be patient and keep clicking. I’ve sometimes got it in 5 tries, and sometimes it seems like it took 5 minutes. Don’t give up!

(If you absolutely can’t turn all the fuses green, you can go back to HQ and ask G to do it for you. But you won’t get the thank-you card at the end.)

56. After you turn on the lights, go back up to the dance club and talk with the brown penguin again.

57. Now go back to HQ and talk to G.

58. Be sure to get your medal of excellence and thank-you card.

medalandcard.png

You’re done!

Did I miss anything?

Waddle on!

~Mr Snowball3~





Mission 2: G’s Secret Mission step-by-step guide

4 02 2008

We want to have guides to all the secret-agent missions, so we are going back and working our way up to the present mission.

Here are step-by-step instructions for completing Mission 2: G’s Secret Mission.

MISSION 2: G’S SECRET MISSION

1. Talk with Gadget.

talkwithgadgetm2.png

He will ask you to solve a riddle.

2. Use your spy phone, or the map in the top-left corner, to go to the ski mountain.

3. Click the sign post on the mountain.

The signs all have secret-agent code on them.

4. Decode the sign on the right, for the Bunny Hill.

signpostclose.png

It says: MOGUL

(The other signs say SLIDE, TUBE, and HILL, but you don’t need to use those. If you want to decode them, use the code translator in the bottom-right corner.)

5. Go back to the sports shop and see G.

6. Type MOGUL, and click “This is the word!”

mogulm2.png

G will now tell you your mission is to test-drive his new prototype sled.

7. Put the sled in your inventory.

8. Go to ski mountain.

9. Take the sled out of your inventory and click the sign “TEST Run.”

testrunsign.png

10. Click “Yes” if you would like to test G’s sled.

11. Steer the sled with your mouse.

Don’t worry if you hit things and can’t steer very well. You are supposed to crash!

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You wake up in the wilderness behind the mountain.

12. Put the rope in your inventory.

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13. Move to the right and put the Survival Guide in your inventory.

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You can read the Survival Guide if you want to see how to complete the mission. Click the Survival Guide in the top-left corner to read it.

readsurvivalguide.png

14. Move forward to the O berry bush.

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15. Put three O berries in your inventory.

You can put all three O berries in the same inventory slot.

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16. Move a bit to the right of the O berry bush, to the tree with a pot in its branches.

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17. Shake the tree trunk three times.

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The pot falls out.

18. Put the pot in your inventory.

19. Move back to the left a bit till you see the stump.

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20. Move forward to the stump.

You see five puffles.

21. Click one of the puffles.

The green, purple, pink, and blue puffles run away.

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22. From your inventory, give an O berry to the black puffle.

He is now your friend.

23. Move to the left till you see the log.

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24. Move to the log.

25. Put the ski in the bush on the left in your inventory.

skiinbush.png

26. Now get back to the O berry bush.

27. When you are by the O berry bush, go left till you see the stream.

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28. Move to the stream.

29. At the stream, go left.

30. In your inventory, put the rope on the ski.

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31. Now put take an O berry from your inventory and put it on your new fishing pole.

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32. Take the pole out of your inventory and click the stream.

poleinstream.png

You caught a fish!

33. Put the fishing pole back in your inventory.

34. Put the fish in your inventory.

35. Take the pot out of your inventory.

36. Click the pot on the stream.

The pot scoops up some water.

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37. Put the pot full of water back in your inventory.

38. Go to the right till you see the cave.

To the right is a log.

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39. Put the log in your inventory.

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40. Move to the cave.

41. Click the bushes and then walk into the cave.

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42. In the cave, move to the right.

43. Click a stone to make a fire ring.

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44. Take the log from your inventory and put it in the fire ring.

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45. Take the Survival Guide from your inventory and put it on the log.

The guide is torn up and put around the log.

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46. Take the last O berry from your inventory and give it to the puffle.

The puffle will light the fire.

47. Take the fish from your inventory and put it on the fire.

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48. Click the fish to eat it.

49. Take the pot of water from your inventory and put it on the fire.

potonfire.png

50. Click the pot of water to drink it.

You fall asleep and then wake up.

51. Move to the left to leave the cave.

Outside, an agent flies in with a jet pack and talks to you.

52. Tell him what happened.

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He will take you back to G.

53. Back in G’s office, tell G what happened.

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54. Be sure to collect your medal and letter.

You’re done!

Did I miss anything?

Waddle on!

~Mr Snowball3~





Mission 1: Case of the Missing Puffles step-by-step guide

28 01 2008

We want to have guides to all the secret-agent missions, so we are going to go back and start with Mission 1 and work our way up to the present mission.

(If you want to see how to do the other secret agent missions, go to our Mission Guide page: http://abominablegovernment.wordpress.com/psa-mission-guides/.)

Here are step-by-step instructions for completing Mission 1: Case of the Missing Puffles.

MISSION 1: CASE OF THE MISSING PUFFLES

1. Click Aunt Arctic, and she will tell you about her missing green and purple puffles.

auntarctic.png

2. Use your spy phone, or the map in the top-left corner, to go to the ice rink.

3. At the ice rink, move to the right, pick up the photos on the ice, and put them in your inventory.

photos.png

4. Go back to Aunt Arctic’s igloo, and give her the photos of the puffles.

5. Go to the pet shop.

6. In the pet shop, move to the left and click the note pinned to the roof of the puffle house.

note.png

The note is in secret-agent code.

7. Click Code in the bottom-right corner to see the code translator.

code1.png

We will translate most of the note, but one part of the note is different each time you go on the mission. You have to decode that part.

Here is what the note says:

G HAS [you decode this part] PAIRS OF SOCKS

So you just have to decode how many pairs socks G has using the code translator.

8. Go back to the sport shop and talk with G.

9. When he asks you if he can get you something, click “Yes, please!”

10. Then click “Do you have any SPECIAL items?”

11. Type your answer for how many pairs of socks he owns, from the secret message you decoded in the pet shop.

sox1.png

Remember, you may have to decode how many pairs of socks G owns each time you go on the mission.

12. After you enter the right number, ask, “May I see some spy gadgets?”

G will show you some spy equipment.

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13. Put the life preserver shooter in your inventory.

Don’t take the grappling hook yet.

14. Go to the iceberg.

15. Use the the life preserver shooter to launch life preservers out to the stranded penguins.

Pay attention to the wind direction, and aim carefully.

16. After you save them, click the penguins, especially the green one on the left, if you want to talk with them.

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17. Go to the sport shop.

18. From the spy-equipment cabinet, put the grappling hook in your inventory.

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19. Go to ski mountain.

20. From your inventory, click your spy phone.

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21. Click the red-blinking light at the top of your spy phone.

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22. From the tools that fold out, click the wrench.

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23. Put the wrench on the telescope to repair it.

24. Now look through the telescope and move to the left to see the green puffle flying around the tallest mountain.

25. Go to the tallest mountain.

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26. Take the grappling hook from your inventory and toss it up to the highest part of the tallest mountain.

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27. Up on top, you will find the missing puffles.

28. After you return her puffles to Aunt Arctic, be sure to get your medal of excellence.

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You’re done!

Did I miss anything?

Waddle on!

~Mr Snowball3~





Mission 6: Questions for a Crab step-by-step guide

21 01 2008

The new Club Penguin Secret Agency mission came out today! It is called Questions for a Crab.

Here are step-by-step instructions for completing Mission 6: Questions for a Crab.

Secret Agents can find all the missions in the Penguin Secret Agent HQ in the Top Secret folder on the floor:

topsecretfolder1.png

MISSION 6: QUESTIONS FOR A CRAB

1. Talk with Gadget, and he will tell you he is about to use the Crab Translator 3000.

hello.png

After Gadget starts it up, the Crab Translator 3000 explodes and the crab escapes.

2. Follow the crab out of the room and to the ski village.

In the ski village, you can talk with the two penguins. They tell a bunch of jokes.

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3. Jump on the chairlift and head up to top of the mountain.

On the top of the mountain, the crab jumps off.

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4. Follow the crab, and jump off the back of the mountain.

You land in the same deserted area you were in in Mission 2: G’s Secret Mission.

5. Follow the crab.

He will lead you to a cave with a door. You won’t be able to open the door right now.

crabindoor.png

6. Search through the woods till you find a sack of O berries strung up in a tree.

oberry.png

You may see a black puffle as you look for the berries. Remember where you see the puffle, if you do find it.

7. Click the red light at the top of your spy phone, and use the scissors to cut down the sack of berries.

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8. Put the sack of berries in your inventory.

9. Now, search through the woods till you find the black puffle.

puffle.png

10. Give the puffle an O berry from the sack of berries in your inventory.

The puffle will follow you around now, just like it did in mission 2.

11. Search through the woods till you find the cave the crab went in.

12. Take an O berry from the sack in your inventory and put it on the smaller door the crab used to get in.

The puffle will follow the O berry and run through the door and then let you in.

13. Go into the cave.

When you are inside the cave, a cage falls and traps you.

14. Talk with the polar bear.

tipiceberg.png

He will tell you who he is, how he met the crab, and what his plan is. This is pretty long and very funny.

After the polar bear and crab leave, the black puffle comes out from behind a rock. It will help you get out.

15. Go to the left till you see the Cage Lift.

16. Put an O berry on the handle on the right of the Cage Life to make the puffle jump on it and turn on the water.

berryonhandle1.png

17. Now put an O berry on the left side of the drain to make the puffle jump on it and make the water pour the other way.

berryonleft.png

18. Finally, put an O berry on the tray to the right of the waterwheel to make the puffle jump on it and make the water flow to the waterwheel.

berryonplatform.png

The cage lifts.

19. Go to the right and put the Electro Magnet 3000 plan that is on the cave wall in your inventory.

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20. Put the bottle of hot sauce on the table in your inventory.

21. In your inventory, put the bottle of hot sauce on top of the sack of O berries to make a flaming O berry.

22. Go right again and stop.

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Put the rope and anchor in your inventory.

23. Keep going right till you get to the door.

24. Open the door.

When you open the door, a snow slide covers the opening.

25. Put the flaming O berry on the snow covering in the door.

The black puffle goes nuts and burns through the snow slide. Follow the puffle out the door.

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26. Search through the woods till you find a cliff.

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27. In your inventory, put the rope on top of the anchor to make a grappling hook.

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28. Click the cliff with the grappling hook.

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You are back on top of the mountain.

29. Ride the chairlift down to the ski village.

30. Go into the ski lodge.

31. Go out the back door.

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The polar bear is behind the ski lodge, working on his mechanical woodchopper.

32. Go back through the ski lodge and into the ski village.

33. Go to the dock and continue walking till you get to the pizza parlor.

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34. Go in the pizza parlor, and speak with the pizza maker.

35. When the pizza maker asks want you want, order the Seaweed pizza.

pizza.png

The pizza maker will give you a pizza.

36. Put the pizza in your inventory.

37. Walk back to the ski lodge, go inside, and go out the back door again.

The polar bear is still working on his woodchopper.

38. Take the pizza out of your inventory and put it on the polar bear.

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39. While the polar bear eats the pizza, move the handle on the bottom of the woodchopper from the green arrow on the left to the red arrow on the right.

Move the handle from here:

left.png

To here:

right.png

When the polar bear and crab start up the woodchopper, it shoots backward and falls into the frozen pond.

pond.png

Gadget comes to investigate the commotion.

40. When Gadget asks if you found anything interesting, you can click the three answers.

41. From your inventory, give Gadget back his Electro Magnet 3000 plan.

(I like the black puffle shooting across the sky!)

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42. Be sure to get your medal of excellence and gift.

You’re done!

Did I miss anything?

Waddle on!

~Mr Snowball3~





Mission 6 is here!

21 01 2008

BREAKING NEWS: We finished our instructions to completing mission 6! Click this link to see our Mission 6: Questions for a Crab step-by-step guide.

The new Club Penguin Secret Agency mission is out today!

It is called Mission 6: Questions for a Crab.

Secret Agents can find the new mission in the Penguin Secret Agent HQ in the Top Secret folder on the floor:

topsecretfolder1.png

We hope to have our step-by-step guide to the mission ready later tonight. This will be our first mission guide, so we are just figuring out how to do this. 8O

Waddle on!

~Mr Snowball3~





Code translated from Mission 5

19 01 2008

I was doing Mission 5 again, The Secret of the Fur, and wondered what the secret-agent code said that flashed on the screen of the Furensic Analyzer 3000.

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I translated the first secret-agent code on the screen, and it says:

Agent, this text is completely random. If you can read this, I am very impressed. Good job.

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Next, I translated the next secret-agent code on the screen. It says:

This is even more random text. It has no real relevance to the mission but it sure is fun to translate.

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Then, I translated the third secret-agent code on the screen, at the end of the mission. It says:

This is the third and final piece of random text in the mission. I hope you had fun translating it.

LOL!

~Mr Snowball3~





Secret agent message in Club Penguin Times

16 01 2008

BREAKING NEWS: Billybob said the new mission is coming out soon. (Maybe next week?) Billybob also said to play mission 5 before starting the new mission because they are connected.

There is a message for secret agents in the Club Penguin Times today.

It is at the top of page B4. Click the message in the newspaper to see the whole thing.

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It says

Attention agent

The PSA is almost ready to question the crab

Further instructions coming soon

PS This message will self destruct

And there is a new message in HQ.

picture-6.png

It says

MAKE SURE YOU COMPLETE SECRET OF THE FUR

What will the crab say?

Waddle on!

~Mr Snowball3~