Video walkthrough for Mission 1: Case of the the Missing Puffles

25 10 2009

I am currently doing mission walkthroughs in video form. The first is below, for Mission 1: Case of the the Missing Puffles.

Snowyowl

Edit: THE VIDEO HAS AUDIO NOW!

!





Mission 5: Secret of the Fur step-by-step guide

22 09 2009

A bit late, but we’ve finished our guide to another Club Penguin Secret Agency mission: Secret of the Fur.

Here are step-by-step instructions for completing Mission 5: Secret of the Fur.

(Secret Agents can find all the missions in the Penguin Secret Agent HQ in the Top Secret folder on the floor.)

1. Talk to Gadget.

step 5.01

He tells you to take a look at the Furensic Analyzer 3000. You find a bit of puffle fur stuck in the analyzer.

2. From your spy phone, take the comb and use it to straighten the puffle fur so it goes in.

step 5.02

The analyzer matches the fur to a pink puffle.

3. Now, G asks you to scan the fur that you found in mission 3.

4. Take the fur from G’s hand, and put it in the analyzer.

The analyzer reports it is an unknown specimen but is able to identify substances on the fur.

The analyzer finds hot chocolate, hot sauce, and jet-pack fuel on the unknown fur sample.

5. G tells you to find larger samples of the elements found on the fur so he can use them to calibrate his special goggles.

6. First, go to the coffee shop for the hot chocolate.

You find a mess in the shop.

step 5.06

7. Ask the barista behind the counter what happened.

He tells you about a “big, strange angry thing” he saw. He drew a picture of it and shows it to you.

step 5.07

8. Click the drawing he puts on the counter to see the monster.

9. Talk to the barista again, and ask him for some hot chocolate.

10. He tells you he can’t make you a cup: The shop’s hot-chocolate machine is broken.

11. Click the hot chocolate machine behind the barista.

12. In your inventory, click your spy phone and grab your wrench.

13. Use the wrench on the milk hose over on the left to reattach it to the machine.

step 5.13

14. Put your wrench away, and click the Cold/Hot dial on the right side of the machine to move the dial from Cold to Hot.

Step 5.14

15. Take the mug from the top of of the machine, and put it under the hot-chocolate spout.

16. Press the Hot Chocolate button, and you discover you need chocolate sauce.

17. Head over to the pizza shop.

It’s a mess too!

18. Ask the pizza chef what happened.

He tells you he also saw a “really hairy, mutant crab!”

19. Ask him if you could take a sample of of the hot sauce and the chocolate sauce.

step 5.19

20. Put the two sauces in your inventory.

21. While you are in the pizza shop, ask the chef if you can do anything for him.

He asks you to deliver a pizza to a penguin fishing behind the ski lodge.

22. Take the pizza box from the counter, and put it in your inventory.

step 5.22

23. Go to the ski lodge, head out the back door, and deliver the pizza to the penguin fishing behind the lodge.

24. Return to the coffee shop.

25. Click the hot-chocolate machine. Take the chocolate sauce in your inventory and pour it in the Insert Chocolate funnel on top of the machine.

26. Press the red button for hot chocolate, and—tah dah!—hot chocolate fills the mug!

27. Put the mug of hot chocolate in your inventory.

28. Return to HQ, and enter the gadget room.

29. Grab the AC 1000 from the Prototypes shelf, and put it in your inventory. You need it in a bit.

step 5.29

30. Go to the lighthouse.

31. While you are in the lighthouse, take the rope on the boat …

step 5.31a

… and the fishing net beside the wooden steering wheel …

step 5.31b

… and put them in your inventory. You need them later.

32. At the foot of the stairs, you find two startled penguins. Talk to them.

33. Head up the stairs to the top of the lighthouse.

34. Take the AC 1000 from your inventory, and click it on the floating jet-fuel can to blow the can to you.

step 5.34

35. Take the scissors from your spy phone, and snip the string on the jet-fuel can.

36. Return the scissors to your spy phone, and put the jet-fuel can in your inventory.

37. Return to HQ, and talk with G.

38. Tell him you have found all the elements.

39. From your inventory, pour the hot chocolate, the hot sauce, and the jet-pack fuel in the funnel on the left side of the calibration machine.

step 5.39

40. Now, take the goggles from the calibration machine and put them in your inventory.

Click the goggles in your inventory to wear them and to turn them on and off.

41. With the goggles turned on, track the paw prints from the pizza shop, to the coffee shop, to the lighthouse, and finally to the ski lodge.

step 5.41

42. Enter the ski lodge.

There, the penguin you delivered the pizza to is hiding under the couch cushions.

43. Talk to him.

He tells you he almost caught a giant fish while fishing, but he saw a giant shadow behind him and decided to hide inside the lodge.

44. While you are in the ski lodge, take the candle from the candleholder next to the sofa and put it in your inventory. You need it in a bit.

step 5.44

45. Go out the back door.

You see the shadow of the monster and hear him say that he is cold and needs a candle.

46. In your inventory, put the rope on the fishing net to create a trap.

47. Put the trap on the tree.

48. From your inventory, put the candle in the trap.

The crab scuttles over and get caught in the trap. The monster, however, runs away.

49. Put the tuft of fur the monster left behind in your inventory.

step 5.49

50. Put the captured crab in your inventory.

51. Return to HQ, and talk with G.

52. Tell him about what you caught, and hand him the crab.

53. Put the tuft of fur you found in the Furensic Analyzer 3000.

You find out that the tuft of fur came from a ….polar bear!

54. Now talk to G again.

You’re done!

Did I miss anything?

(Some time ago, we translated the code that flashed by on the Furensic Analyzer 3000 in this mission. See this post to learn what the code says. The messages are funny :) )

Click here to find our other mission guides:

http://abominablegovernment.wordpress.com/psa-mission-guides/

Waddle on!

Mr Snowball3





Mission 7: Clockwork Repairs step-by-step guide

21 04 2008

The new Club Penguin Secret Agency mission came out today! It is called Clockwork Repairs.

Here are step-by-step instructions for completing completing Mission 7: Clockwork Repairs.

(Secret Agents can find all the missions in the Penguin Secret Agent HQ in the Top Secret folder on the floor.)

1. Talk with G.

He tells you about the broken Clock Tower and the other broken clocks.

2. Click the monitor G is pointing to.

You see the polar bear and crab you met in earlier missions removing parts of the clock tower.

3. Talk to G again.

He asks you to help fix the clock.

(If you want to find out more about the clock, go to the snow forts and talk to the penguin standing in front of the clock tower.)

4. Use the map to go to the iceberg.

You see a spring frozen in a large ice cube floating in the water. You can’t get it, however.

5. Use your spy phone to go to back to HQ, and open up the Invention Cabinet.

You see a combination lock using secret-agent code.

6. Close the cabinet, and talk to G.

7. Tell him you need the Electromagnet 2000.

He tells you the password is “key.”

8. Use secret-agent code, and use the arrows to set the lock combination to the letters k e y.

The combination lock opens.

9. Put the Electromagnet 2000 in your inventory.

10. Go back to the iceberg.

11. From your inventory, take the Electromagnet 2000, and use it to pull in the ice cube out of the water.

12. Put the ice cube and the Electromagnet 2000 in your inventory.

13. Go back to HQ, and go in the gadget room.

14. Take the ice cube with the spring from your inventory and put it on the conveyor belt of the Test Chamber.

15. Click the red handle to move the ice cube into the chamber.

16. Now, press the fire button on the right.

17. Next, press the water button in the middle.

18. Finally, press the snowflake button on the left.

19. Click the red handle again to move the spring out of the chamber.

20. Put the spring in your inventory.

21. Now go to the shelves and take the life-preserver ring off the top shelf and put it in your inventory.

22. Go to the dock, and talk with the two penguins in blue uniforms.

They tell you how they got the clock tower target.

23. You ask them if you can have the target.

They tell you they will give you the clock-tower target if you can hit it with a snowball three times.

24. To hit the target, click and hold your mouse button to build up the power to throw a snowball.

25. Aim a little ahead of the target, and release your mouse button when you are ready to fire.

If you don’t hit it three times, you can keep trying.

When you hit it three times, they give you the target.

26. Put the target in your inventory.

27. From your inventory, take out the life-preserver ring and give it to the penguins so they can keep practicing.

28. Go to the beach.

29. Talk to the yellow penguin sitting in the snow chair.

He tells you his specially made chair was made by a yellow puffle.

30. Take the green bucket by the yellow penguin and put it in your inventory.

31. Go to the town.

32. Talk to the agent, Rookie.

He tells you he is handing out posters for the missing gear.

33. Tell him you’ve been looking for a picture of the gear and ask if you can have one.

He gives you a poster.

34. Put the poster in your inventory.

35. Now go to the plaza, and go in the pizza parlor.

36. Put the sheet of music by the piano in your inventory.

(If you want, go to the ski village and talk with the two penguins about snow quality. You can also use the green bucket to scoop up some snow in the ski village or from other locations around Club Penguin, but it will not be the right kind of snow unless you use snow from the snow forts, as you are about to find out.)

37. Go to the snow forts.

38. Take the green bucket from your inventory and scoop up some snow.

39. Put the bucket of snow in your inventory.

40. Go to the stage.

41. Take the sheet of music from your inventory and put in on the piano.

You see a yellow puffle peek out from behind a curtain.

42. Play the song on the sheet music, using the colored notes and piano keys as your guide.

The yellow puffle comes out.

43. From your inventory, take the poster and give it to the yellow puffle.

44. Now from your inventory, take the bucket of snow and give it to the puffle.

The puffle makes a gear out of snow!

(If you give the puffle snow from anywhere but the snow forts, the gear will fall apart after the puffle builds it.)

45. Put the bucket back in your inventory.

46. Put the gear in your inventory.

47. Head back to HQ, and go in the gadget room again.

48. From your inventory, take the snow gear out and put it on the conveyor belt.

49. Turn the red handle to put the gear in the chamber.

50. Press the red snowflake button on the left.

You superchill the gear.

51. Click the red handle to move the gear out of the chamber.

52. Put the gear back in your inventory.

53. Go to the snow forts.

54. Click near the bottom of the watch-tower clock.

55. Take the spring from your inventory and put it in the back of the clock.

56. Now from your inventory, take out the gear and put it in the back of the clock.

57. Finally, from your inventory, take out the red target and put it on its arm on the left of the tower.

The clock is working now, and the worker is happy.

Your spy phone rings.

58. Answer your spy phone.

It’s the polar bear!

Now G walks out and tells you you did an excellent job.

59. Talk to G.

He tells you what will happen next.

60. Be sure to get your medal and gift.

You’re done!

Did I miss anything?

Click here to find our other mission guides:

http://abominablegovernment.wordpress.com/psa-mission-guides/

Waddle on!

~Mr Snowball3~





Mission 6: Questions for a Crab step-by-step guide

21 01 2008

The new Club Penguin Secret Agency mission came out today! It is called Questions for a Crab.

Here are step-by-step instructions for completing Mission 6: Questions for a Crab.

Secret Agents can find all the missions in the Penguin Secret Agent HQ in the Top Secret folder on the floor:

topsecretfolder1.png

MISSION 6: QUESTIONS FOR A CRAB

1. Talk with Gary the Gadget Guy, and he tells you he is about to use the Crab Translator 3000.

hello.png

After Gary starts it up, the Crab Translator 3000 explodes and the crab escapes.

2. Follow the crab out of the room and to the ski village.

In the ski village, you can talk with the two penguins. They tell a bunch of jokes.

penguintalk.png

3. Jump on the chairlift and head up to top of the mountain.

On the top of the mountain, the crab jumps off.

crabfall.png

4. Follow the crab, and jump off the back of the mountain.

You land in the same deserted area you were in in Mission 2: G’s Secret Mission.

5. Follow the crab.

He leads you to a cave with a door. You won’t be able to open the door right now.

crabindoor.png

6. Search through the woods till you find a sack of O berries strung up in a tree.

oberry.png

You may see a black puffle as you look for the berries. Remember where you see the puffle, if you do find it.

7. Click the red light at the top of your spy phone, and use the scissors to cut down the sack of berries.

scissors.png

8. Put the sack of berries in your inventory.

9. Now, search through the woods till you find the black puffle.

puffle.png

10. Give the puffle an O berry from the sack of berries in your inventory.

The puffle follows you around now, just like it did in mission 2.

11. Search through the woods till you find the cave the crab went in.

12. Take an O berry from the sack in your inventory and put it on the smaller door the crab used to get in.

The puffle follows the O berry and runs through the door and then lets you in.

13. Go into the cave.

When you are inside the cave, a cage falls and traps you.

14. Talk with the polar bear.

tipiceberg.png

He tells you who he is, how he met the crab, and what his plan is. This is pretty long and very funny.

After the polar bear and crab leave, the black puffle comes out from behind a rock. It helps you get out.

15. Go to the left till you see the Cage Lift.

16. Put an O berry on the handle on the right of the Cage Life to make the puffle jump on it and turn on the water.

berryonhandle1.png

17. Now put an O berry on the left side of the drain to make the puffle jump on it and make the water pour the other way.

berryonleft.png

18. Finally, put an O berry on the tray to the right of the waterwheel to make the puffle jump on it and make the water flow to the waterwheel.

berryonplatform.png

The cage lifts.

19. Go to the right and put the Electro Magnet 3000 plan that is on the cave wall in your inventory.

plans.png

20. Put the bottle of hot sauce on the table in your inventory.

21. In your inventory, put the bottle of hot sauce on top of the sack of O berries to make a flaming O berry.

22. Go right again and stop.

ropehook.png

Put the rope and anchor in your inventory.

23. Keep going right till you get to the door.

24. Open the door.

When you open the door, a snow slide covers the opening.

25. Put the flaming O berry on the snow covering in the door.

The black puffle goes nuts and burns through the snow slide. Follow the puffle out the door.

fliesout.png

26. Search through the woods till you find a cliff.

cliff.png

27. In your inventory, put the rope on top of the anchor to make a grappling hook.

grapping.png

28. Click the cliff with the grappling hook.

throw.png

You are back on top of the mountain.

29. Ride the chairlift down to the ski village.

30. Go into the ski lodge.

31. Go out the back door.

backdoor.png

The polar bear is behind the ski lodge, working on his mechanical woodchopper.

32. Go back through the ski lodge and into the ski village.

33. Go to the dock and continue walking till you get to the pizza parlor.

dock.png

34. Go in the pizza parlor, and speak with the pizza maker.

35. When the pizza maker asks want you want, order the Seaweed pizza.

pizza.png

The pizza maker gives you a pizza.

36. Put the pizza in your inventory.

37. Walk back to the ski lodge, go inside, and go out the back door again.

The polar bear is still working on his woodchopper.

38. Take the pizza out of your inventory and put it on the polar bear.

bybear.png

39. While the polar bear eats the pizza, move the handle on the bottom of the woodchopper from the green arrow on the left to the red arrow on the right.

Move the handle from here:

left.png

To here:

right.png

When the polar bear and crab start up the woodchopper, it shoots backward and falls into the frozen pond.

pond.png

Gary comes to investigate the commotion.

40. When Gary asks if you found anything interesting, you can click the three answers.

41. From your inventory, give Gary back his Electro Magnet 3000 plan.

(I like the black puffle shooting across the sky!)

puffleshootingstar.png

42. Be sure to get your medal of excellence and gift.

You’re done!

Did I miss anything?

Waddle on!

~Mr Snowball3~