Mission 5: Secret of the Fur step-by-step guide

22 09 2009

A bit late, but we’ve finished our guide to another Club Penguin Secret Agency mission: Secret of the Fur.

Here are step-by-step instructions for completing Mission 5: Secret of the Fur.

(Secret Agents can find all the missions in the Penguin Secret Agent HQ in the Top Secret folder on the floor.)

1. Talk to Gadget.

step 5.01

He tells you to take a look at the Furensic Analyzer 3000. You find a bit of puffle fur stuck in the analyzer.

2. From your spy phone, take the comb and use it to straighten the puffle fur so it goes in.

step 5.02

The analyzer matches the fur to a pink puffle.

3. Now, G asks you to scan the fur that you found in mission 3.

4. Take the fur from G’s hand, and put it in the analyzer.

The analyzer reports it is an unknown specimen but is able to identify substances on the fur.

The analyzer finds hot chocolate, hot sauce, and jet-pack fuel on the unknown fur sample.

5. G tells you to find larger samples of the elements found on the fur so he can use them to calibrate his special goggles.

6. First, go to the coffee shop for the hot chocolate.

You find a mess in the shop.

step 5.06

7. Ask the barista behind the counter what happened.

He tells you about a “big, strange angry thing” he saw. He drew a picture of it and shows it to you.

step 5.07

8. Click the drawing he puts on the counter to see the monster.

9. Talk to the barista again, and ask him for some hot chocolate.

10. He tells you he can’t make you a cup: The shop’s hot-chocolate machine is broken.

11. Click the hot chocolate machine behind the barista.

12. In your inventory, click your spy phone and grab your wrench.

13. Use the wrench on the milk hose over on the left to reattach it to the machine.

step 5.13

14. Put your wrench away, and click the Cold/Hot dial on the right side of the machine to move the dial from Cold to Hot.

Step 5.14

15. Take the mug from the top of of the machine, and put it under the hot-chocolate spout.

16. Press the Hot Chocolate button, and you discover you need chocolate sauce.

17. Head over to the pizza shop.

It’s a mess too!

18. Ask the pizza chef what happened.

He tells you he also saw a “really hairy, mutant crab!”

19. Ask him if you could take a sample of of the hot sauce and the chocolate sauce.

step 5.19

20. Put the two sauces in your inventory.

21. While you are in the pizza shop, ask the chef if you can do anything for him.

He asks you to deliver a pizza to a penguin fishing behind the ski lodge.

22. Take the pizza box from the counter, and put it in your inventory.

step 5.22

23. Go to the ski lodge, head out the back door, and deliver the pizza to the penguin fishing behind the lodge.

24. Return to the coffee shop.

25. Click the hot-chocolate machine. Take the chocolate sauce in your inventory and pour it in the Insert Chocolate funnel on top of the machine.

26. Press the red button for hot chocolate, and—tah dah!—hot chocolate fills the mug!

27. Put the mug of hot chocolate in your inventory.

28. Return to HQ, and enter the gadget room.

29. Grab the AC 1000 from the Prototypes shelf, and put it in your inventory. You need it in a bit.

step 5.29

30. Go to the lighthouse.

31. While you are in the lighthouse, take the rope on the boat …

step 5.31a

… and the fishing net beside the wooden steering wheel …

step 5.31b

… and put them in your inventory. You need them later.

32. At the foot of the stairs, you find two startled penguins. Talk to them.

33. Head up the stairs to the top of the lighthouse.

34. Take the AC 1000 from your inventory, and click it on the floating jet-fuel can to blow the can to you.

step 5.34

35. Take the scissors from your spy phone, and snip the string on the jet-fuel can.

36. Return the scissors to your spy phone, and put the jet-fuel can in your inventory.

37. Return to HQ, and talk with G.

38. Tell him you have found all the elements.

39. From your inventory, pour the hot chocolate, the hot sauce, and the jet-pack fuel in the funnel on the left side of the calibration machine.

step 5.39

40. Now, take the goggles from the calibration machine and put them in your inventory.

Click the goggles in your inventory to wear them and to turn them on and off.

41. With the goggles turned on, track the paw prints from the pizza shop, to the coffee shop, to the lighthouse, and finally to the ski lodge.

step 5.41

42. Enter the ski lodge.

There, the penguin you delivered the pizza to is hiding under the couch cushions.

43. Talk to him.

He tells you he almost caught a giant fish while fishing, but he saw a giant shadow behind him and decided to hide inside the lodge.

44. While you are in the ski lodge, take the candle from the candleholder next to the sofa and put it in your inventory. You need it in a bit.

step 5.44

45. Go out the back door.

You see the shadow of the monster and hear him say that he is cold and needs a candle.

46. In your inventory, put the rope on the fishing net to create a trap.

47. Put the trap on the tree.

48. From your inventory, put the candle in the trap.

The crab scuttles over and get caught in the trap. The monster, however, runs away.

49. Put the tuft of fur the monster left behind in your inventory.

step 5.49

50. Put the captured crab in your inventory.

51. Return to HQ, and talk with G.

52. Tell him about what you caught, and hand him the crab.

53. Put the tuft of fur you found in the Furensic Analyzer 3000.

You find out that the tuft of fur came from a ….polar bear!

54. Now talk to G again.

You’re done!

Did I miss anything?

(Some time ago, we translated the code that flashed by on the Furensic Analyzer 3000 in this mission. See this post to learn what the code says. The messages are funny :) )

Click here to find our other mission guides:

http://abominablegovernment.wordpress.com/psa-mission-guides/

Waddle on!

Mr Snowball3





Sub-Marine Party starts!

15 02 2008

BREAKING NEWS: BillyBob said today that Gary the Gadget Guy’s invention on the Iceberg will be a new game. He said we will find out more early next week.

Today the Sub-Marine Party begins! The underwater party is to celebrate Club Penguin’s attempt to save Rockhopper’s ship the Migrator.

The new pin is at the cove. Walk out in the tide pool to the rock to get the anchor.

anchorpin.png

A Seashell Belt free item is in a box In the Library above the Coffee Shop.

seashellbelt.png

A Yellow Snorkel free item is in a treasure chest In the Forest.

yellowshorkel.png

Click the oyster in the middle of the Forest to see a pink puffle. Also click the stuffed fish in the big shell to make it change colors.

The Nightclub is a sunken submarine. I love it! In the Lounge above the dance floor is the control room of the submarine. Click the big red button on the control panel to sound the alarm.

subcontrol.png

I like how CP decorated the Nightclub the best. But I like the Coffee Shop and the Lighthouse Tower too.

lighthousewater.png

The party will run from February 15 to 20.

Aunt Arctic said in the newspaper that a new year book from Snowball Press may be on the way. Watch the shelves up in the Library for the new book.

In other news, Gary the Gadget Guys said he is almost done building the submarine that he will use to recover the Migrator. He said he will take the first dive to Rockhopper’s sunken ship on February 19. You can see the nearly completed sub on the Iceberg. I wonder if it will be a new game?

subalmostdone.png

Go to the Iceberg today to vote for a name for G’s vehicle.

subpoll.png

The free Miner’s Hat is still on the Iceberg too.

Upcoming events.
February 15: Sub-Marine party and new pin
February 19: Launch of G’s sub and name revealed
February 22: Furniture update
February 29: Sports catalog update

Waddle on!

~Mr Snowball3~





New play, and G is building his device on the iceberg

8 02 2008

Whoa! What a busy day!

The new play is out today. It is called “Team Blue’s Rally Debut.” The play is of a mascot tryout, the stage is a gym, and the costumes are for the mascots and judges.

play2.png

Over on the iceberg, you can see what Gary the Gadget Guy’s is buidling to bring up the Migrator. His device looks like a small submarine with an arm for grabbing the pieces of the wrecked Migrator. He is also building a pier or something beside the iceberg.

iceberg2.png

On the left of the iceberg is a box of free miner’s helmets, so everyone can help G. Put on just the Miner’s Helmet and then dance to drill with a jackhammer (just like the Hardhat does).

jackhammerminer.png

Finallly, there are three new postcards.

One for Jet Pack Adventure:

jetpack.png

One for asking a penguin to be your buddy:

buddy.png

And an invitation to meet on the ski hill:

skihill.png

Waddle on!

~Mr Snowball3~





Gary the Gadget Guy working to recover the Migrator

7 02 2008

In today’s newspaper, Gary the Gadget Guy said he has been working on a device to recover Rockhopper’s ship the Migrator. His plan is to bring up the Migrator bit by bit. He will work from the iceberg.

post21708.png

The paper said Club Penguin will have a special party on February 15 for the Save the Migrator campaign.

And BillyBob said there will be two new postcards Friday.

Upcoming events.
February 8: Post-card update and new play at the stage
February 15: Party begins and new pin
February 22: Furniture update

Click here to read the newspaper.

Waddle on!

~Mr Snowball3~ 





Mission 2: G’s Secret Mission step-by-step guide

4 02 2008

We want to have guides to all the secret-agent missions, so we are going back and working our way up to the present mission.

Here are step-by-step instructions for completing Mission 2: G’s Secret Mission.

MISSION 2: G’S SECRET MISSION

1. Talk with Gary the Gadget Guy.

talkwithgadgetm2.png

He asks you to solve a riddle.

2. Use your spy phone, or the map in the top-left corner, to go to the ski mountain.

3. Click the sign post on the mountain.

The signs all have secret-agent code on them.

4. Decode the sign on the right, for the Bunny Hill.

signpostclose.png

It says: mogul

(The other signs say slide, tube, and hill, but you don’t need to use those. If you want to decode them, use the code translator in the bottom-right corner.)

5. Go back to the sports shop and see G.

6. Type mogul, and click “This is the word!”

mogulm2.png

G now tells you your mission is to test-drive his new prototype sled.

7. Put the sled in your inventory.

8. Go to ski mountain.

9. Take the sled out of your inventory and click the sign “TEST Run.”

testrunsign.png

10. Click “Yes” if you would like to test G’s sled.

11. Steer the sled with your mouse.

Don’t worry if you hit things and can’t steer very well. You are supposed to crash!

hitthings.png

You wake up in the wilderness behind the mountain.

12. Put the rope in your inventory.

ropem2.png

13. Move to the right and put the Survival Guide in your inventory.

survivalguidem2.png

You can read the Survival Guide if you want to see how to complete the mission. Click the Survival Guide in the top-left corner to read it.

readsurvivalguide.png

14. Move forward to the O berry bush.

tooberrybush.png

15. Put three O berries in your inventory.

You can put all three O berries in the same inventory slot.

threeinone.png

16. Move a bit to the right of the O berry bush, to the tree with a pot in its branches.

treewithpot.png

17. Shake the tree trunk three times.

shaketrunk.png

The pot falls out.

18. Put the pot in your inventory.

19. Move back to the left a bit till you see the stump.

gotostump.png

20. Move forward to the stump.

You see five puffles.

21. Click one of the puffles.

The green, purple, pink, and blue puffles run away.

pufflesrunaway.png

22. From your inventory, give an O berry to the black puffle.

He is now your friend.

23. Move to the left till you see the log.

gotolog.png

24. Move to the log.

25. Put the ski in the bush on the left in your inventory.

skiinbush.png

26. Now get back to the O berry bush.

27. When you are by the O berry bush, go left till you see the stream.

seestream.png

28. Move to the stream.

29. At the stream, go left.

30. In your inventory, put the rope on the ski.

ropeonpole.png

31. Now put take an O berry from your inventory and put it on your new fishing pole.

bait.png

32. Take the pole out of your inventory and click the stream.

poleinstream.png

You caught a fish!

33. Put the fishing pole back in your inventory.

34. Put the fish in your inventory.

35. Take the pot out of your inventory.

36. Click the pot on the stream.

The pot scoops up some water.

potofwaterfromstream.png

37. Put the pot full of water back in your inventory.

38. Go to the right till you see the cave.

To the right is a log.

log.png

39. Put the log in your inventory.

logininventory.png

40. Move to the cave.

41. Click the bushes and then walk into the cave.

movegintocave.png

42. In the cave, move to the right.

43. Click a stone to make a fire ring.

clickastone.png

44. Take the log from your inventory and put it in the fire ring.

loginrin.png

45. Take the Survival Guide from your inventory and put it on the log.

The guide is torn up and put around the log.

guideonlog.png

46. Take the last O berry from your inventory and give it to the puffle.

The puffle lights the fire.

47. Take the fish from your inventory and put it on the fire.

fishonfire.png

48. Click the fish to eat it.

49. Take the pot of water from your inventory and put it on the fire.

potonfire.png

50. Click the pot of water to drink it.

You fall asleep and then wake up.

51. Move to the left to leave the cave.

Outside, an agent flies in with a jet pack and talks to you.

52. Tell him what happened.

talkwithagent.png

He takes you back to G.

53. Back in G’s office, tell G what happened.

backwithg.png

54. Be sure to collect your medal and letter.

You’re done!

Did I miss anything?

Waddle on!

~Mr Snowball3~