Video walkthrough for Mission 1: Case of the the Missing Puffles

25 10 2009

I am currently doing mission walkthroughs in video form. The first is below, for Mission 1: Case of the the Missing Puffles.

Snowyowl

Edit: THE VIDEO HAS AUDIO NOW!

!





Mission 5: Secret of the Fur step-by-step guide

22 09 2009

A bit late, but we’ve finished our guide to another Club Penguin Secret Agency mission: Secret of the Fur.

Here are step-by-step instructions for completing Mission 5: Secret of the Fur.

(Secret Agents can find all the missions in the Penguin Secret Agent HQ in the Top Secret folder on the floor.)

1. Talk to Gadget.

step 5.01

He tells you to take a look at the Furensic Analyzer 3000. You find a bit of puffle fur stuck in the analyzer.

2. From your spy phone, take the comb and use it to straighten the puffle fur so it goes in.

step 5.02

The analyzer matches the fur to a pink puffle.

3. Now, G asks you to scan the fur that you found in mission 3.

4. Take the fur from G’s hand, and put it in the analyzer.

The analyzer reports it is an unknown specimen but is able to identify substances on the fur.

The analyzer finds hot chocolate, hot sauce, and jet-pack fuel on the unknown fur sample.

5. G tells you to find larger samples of the elements found on the fur so he can use them to calibrate his special goggles.

6. First, go to the coffee shop for the hot chocolate.

You find a mess in the shop.

step 5.06

7. Ask the barista behind the counter what happened.

He tells you about a “big, strange angry thing” he saw. He drew a picture of it and shows it to you.

step 5.07

8. Click the drawing he puts on the counter to see the monster.

9. Talk to the barista again, and ask him for some hot chocolate.

10. He tells you he can’t make you a cup: The shop’s hot-chocolate machine is broken.

11. Click the hot chocolate machine behind the barista.

12. In your inventory, click your spy phone and grab your wrench.

13. Use the wrench on the milk hose over on the left to reattach it to the machine.

step 5.13

14. Put your wrench away, and click the Cold/Hot dial on the right side of the machine to move the dial from Cold to Hot.

Step 5.14

15. Take the mug from the top of of the machine, and put it under the hot-chocolate spout.

16. Press the Hot Chocolate button, and you discover you need chocolate sauce.

17. Head over to the pizza shop.

It’s a mess too!

18. Ask the pizza chef what happened.

He tells you he also saw a “really hairy, mutant crab!”

19. Ask him if you could take a sample of of the hot sauce and the chocolate sauce.

step 5.19

20. Put the two sauces in your inventory.

21. While you are in the pizza shop, ask the chef if you can do anything for him.

He asks you to deliver a pizza to a penguin fishing behind the ski lodge.

22. Take the pizza box from the counter, and put it in your inventory.

step 5.22

23. Go to the ski lodge, head out the back door, and deliver the pizza to the penguin fishing behind the lodge.

24. Return to the coffee shop.

25. Click the hot-chocolate machine. Take the chocolate sauce in your inventory and pour it in the Insert Chocolate funnel on top of the machine.

26. Press the red button for hot chocolate, and—tah dah!—hot chocolate fills the mug!

27. Put the mug of hot chocolate in your inventory.

28. Return to HQ, and enter the gadget room.

29. Grab the AC 1000 from the Prototypes shelf, and put it in your inventory. You need it in a bit.

step 5.29

30. Go to the lighthouse.

31. While you are in the lighthouse, take the rope on the boat …

step 5.31a

… and the fishing net beside the wooden steering wheel …

step 5.31b

… and put them in your inventory. You need them later.

32. At the foot of the stairs, you find two startled penguins. Talk to them.

33. Head up the stairs to the top of the lighthouse.

34. Take the AC 1000 from your inventory, and click it on the floating jet-fuel can to blow the can to you.

step 5.34

35. Take the scissors from your spy phone, and snip the string on the jet-fuel can.

36. Return the scissors to your spy phone, and put the jet-fuel can in your inventory.

37. Return to HQ, and talk with G.

38. Tell him you have found all the elements.

39. From your inventory, pour the hot chocolate, the hot sauce, and the jet-pack fuel in the funnel on the left side of the calibration machine.

step 5.39

40. Now, take the goggles from the calibration machine and put them in your inventory.

Click the goggles in your inventory to wear them and to turn them on and off.

41. With the goggles turned on, track the paw prints from the pizza shop, to the coffee shop, to the lighthouse, and finally to the ski lodge.

step 5.41

42. Enter the ski lodge.

There, the penguin you delivered the pizza to is hiding under the couch cushions.

43. Talk to him.

He tells you he almost caught a giant fish while fishing, but he saw a giant shadow behind him and decided to hide inside the lodge.

44. While you are in the ski lodge, take the candle from the candleholder next to the sofa and put it in your inventory. You need it in a bit.

step 5.44

45. Go out the back door.

You see the shadow of the monster and hear him say that he is cold and needs a candle.

46. In your inventory, put the rope on the fishing net to create a trap.

47. Put the trap on the tree.

48. From your inventory, put the candle in the trap.

The crab scuttles over and get caught in the trap. The monster, however, runs away.

49. Put the tuft of fur the monster left behind in your inventory.

step 5.49

50. Put the captured crab in your inventory.

51. Return to HQ, and talk with G.

52. Tell him about what you caught, and hand him the crab.

53. Put the tuft of fur you found in the Furensic Analyzer 3000.

You find out that the tuft of fur came from a ….polar bear!

54. Now talk to G again.

You’re done!

Did I miss anything?

(Some time ago, we translated the code that flashed by on the Furensic Analyzer 3000 in this mission. See this post to learn what the code says. The messages are funny :) )

Click here to find our other mission guides:

http://abominablegovernment.wordpress.com/psa-mission-guides/

Waddle on!

Mr Snowball3





The camera is back!

11 07 2008

Woo hoo! Squidzoid vs Shadow Guy & Gamma Gal is back on the stage, but the real news is my favorite piece of clothing is back: The Reporter Camera!

If you are wearing the camera and wave, the camera takes a picture with a flash.

Waddle on!

~Mr Snowball3~





How to find Rockhopper

24 04 2008

Greetings, Penguins of Abominable,

Rockhopper is here!

rhlaughingsm.png

I’ve seen Rockhopper a bunch of times (and just missed him a lot more times), and here’s how I found him:

Find out if Rockhopper is on Club Penguin. On the login window, type his name and any password that is 5 or more characters long.

If the message says his account is banned “Forever” he is not online, so stop looking.

If the message says “Incorrect Password” he is online, so you can start looking!

Look for him on the popular servers. But be sure to check the other servers too. I’ve found Rockhopper twice on the middle U.S. servers.

Look on servers with more penguins than normal. That may mean word is out that Rockhopper is there.

Look for him on the deck or in the hold of his ship. He often starts and ends his visits to a server on the Migrator.

After you check his ship, check the other big rooms. I’ve seen him on the Migrator and at the beach, dock, pizza shop, snow forts, cove, iceberg, and dojo. I saw him once walk through the ski village and go up to the mountain. I’ve heard he goes to the night club too. I don’t think he goes to the mine or underground.

If a room is full, it may mean Rockhopper is in the room. Especially if the room is the beach or on his ship. So keep trying to get into the room. It may also mean that a bunch penguins are just crowded into the room. :D

If Rockhopper is in a room, you will see a bunch of penguins yelling for him. A lot of the penguins may be red too.

yellingsm.png

Rockhopper is a little bigger than other penguins, so he stands out a bit. But sometimes so many penguins are crowded around him, you can’t see him anyway.

bigger.png

Look at the Player List if you want to check if Rockhopper is in the room. Go to your buddy list and click the Player List button to see all the penguins in the room.

playercard1.png

Some penguins will try to trick you. They will yell that Rockhopper is

On another server

rhatsnowcone.png

Or in another room

coffeeshop.png

Or something else

mybrother.png

Don’t always believe these penguins. If Rockhopper really were on another server or in another room, then those penguins would be there too.

After you find Rockhopper, add him as a friend. He will give you an autographed Rockhopper background. He won’t show up in your buddy list, though. I’ve sent him postcards but haven’t received one back from him!

Click the Visit Home button on his buddy card. You will go to the Migrator.

Don’t give up. This is the most important advice! I have looked for him for more than an hour before I finally found him.

Follow this advice, and you will find Rockhopper!

Maybe he’ll come to Abominable? I’ll be looking for him on our server. If I see him, I’ll post something right away. If you see him on Abominable, please write a comment where you saw him on Abominable and when.

Waddle on!

~Mr Snowball3~

rhonmigrator.png





Mission 7: Clockwork Repairs step-by-step guide

21 04 2008

The new Club Penguin Secret Agency mission came out today! It is called Clockwork Repairs.

Here are step-by-step instructions for completing completing Mission 7: Clockwork Repairs.

(Secret Agents can find all the missions in the Penguin Secret Agent HQ in the Top Secret folder on the floor.)

1. Talk with G.

He tells you about the broken Clock Tower and the other broken clocks.

2. Click the monitor G is pointing to.

You see the polar bear and crab you met in earlier missions removing parts of the clock tower.

3. Talk to G again.

He asks you to help fix the clock.

(If you want to find out more about the clock, go to the snow forts and talk to the penguin standing in front of the clock tower.)

4. Use the map to go to the iceberg.

You see a spring frozen in a large ice cube floating in the water. You can’t get it, however.

5. Use your spy phone to go to back to HQ, and open up the Invention Cabinet.

You see a combination lock using secret-agent code.

6. Close the cabinet, and talk to G.

7. Tell him you need the Electromagnet 2000.

He tells you the password is “key.”

8. Use secret-agent code, and use the arrows to set the lock combination to the letters k e y.

The combination lock opens.

9. Put the Electromagnet 2000 in your inventory.

10. Go back to the iceberg.

11. From your inventory, take the Electromagnet 2000, and use it to pull in the ice cube out of the water.

12. Put the ice cube and the Electromagnet 2000 in your inventory.

13. Go back to HQ, and go in the gadget room.

14. Take the ice cube with the spring from your inventory and put it on the conveyor belt of the Test Chamber.

15. Click the red handle to move the ice cube into the chamber.

16. Now, press the fire button on the right.

17. Next, press the water button in the middle.

18. Finally, press the snowflake button on the left.

19. Click the red handle again to move the spring out of the chamber.

20. Put the spring in your inventory.

21. Now go to the shelves and take the life-preserver ring off the top shelf and put it in your inventory.

22. Go to the dock, and talk with the two penguins in blue uniforms.

They tell you how they got the clock tower target.

23. You ask them if you can have the target.

They tell you they will give you the clock-tower target if you can hit it with a snowball three times.

24. To hit the target, click and hold your mouse button to build up the power to throw a snowball.

25. Aim a little ahead of the target, and release your mouse button when you are ready to fire.

If you don’t hit it three times, you can keep trying.

When you hit it three times, they give you the target.

26. Put the target in your inventory.

27. From your inventory, take out the life-preserver ring and give it to the penguins so they can keep practicing.

28. Go to the beach.

29. Talk to the yellow penguin sitting in the snow chair.

He tells you his specially made chair was made by a yellow puffle.

30. Take the green bucket by the yellow penguin and put it in your inventory.

31. Go to the town.

32. Talk to the agent, Rookie.

He tells you he is handing out posters for the missing gear.

33. Tell him you’ve been looking for a picture of the gear and ask if you can have one.

He gives you a poster.

34. Put the poster in your inventory.

35. Now go to the plaza, and go in the pizza parlor.

36. Put the sheet of music by the piano in your inventory.

(If you want, go to the ski village and talk with the two penguins about snow quality. You can also use the green bucket to scoop up some snow in the ski village or from other locations around Club Penguin, but it will not be the right kind of snow unless you use snow from the snow forts, as you are about to find out.)

37. Go to the snow forts.

38. Take the green bucket from your inventory and scoop up some snow.

39. Put the bucket of snow in your inventory.

40. Go to the stage.

41. Take the sheet of music from your inventory and put in on the piano.

You see a yellow puffle peek out from behind a curtain.

42. Play the song on the sheet music, using the colored notes and piano keys as your guide.

The yellow puffle comes out.

43. From your inventory, take the poster and give it to the yellow puffle.

44. Now from your inventory, take the bucket of snow and give it to the puffle.

The puffle makes a gear out of snow!

(If you give the puffle snow from anywhere but the snow forts, the gear will fall apart after the puffle builds it.)

45. Put the bucket back in your inventory.

46. Put the gear in your inventory.

47. Head back to HQ, and go in the gadget room again.

48. From your inventory, take the snow gear out and put it on the conveyor belt.

49. Turn the red handle to put the gear in the chamber.

50. Press the red snowflake button on the left.

You superchill the gear.

51. Click the red handle to move the gear out of the chamber.

52. Put the gear back in your inventory.

53. Go to the snow forts.

54. Click near the bottom of the watch-tower clock.

55. Take the spring from your inventory and put it in the back of the clock.

56. Now from your inventory, take out the gear and put it in the back of the clock.

57. Finally, from your inventory, take out the red target and put it on its arm on the left of the tower.

The clock is working now, and the worker is happy.

Your spy phone rings.

58. Answer your spy phone.

It’s the polar bear!

Now G walks out and tells you you did an excellent job.

59. Talk to G.

He tells you what will happen next.

60. Be sure to get your medal and gift.

You’re done!

Did I miss anything?

Click here to find our other mission guides:

http://abominablegovernment.wordpress.com/psa-mission-guides/

Waddle on!

~Mr Snowball3~





Mission 3: Case of the Missing Coins step-by-step guide

21 02 2008

We want to have guides to all the secret-agent missions, so we are going back and working our way up to the present mission.

Here are step-by-step instructions for completing Mission 3: Case of the Missing Coins.

MISSION 3: CASE OF THE MISSING COINS

1. Talk to the new secret agent.

talktonewagent.png

The agent will tell you what happened. He will close the vault door.

2. Go in the door to the gift shop manager’s office.

goupstairs.png

3. Look around the room till you see the couch.

couch.png

4. Click under the couch.

diskandclip.png

5. Put the paper clip and BOOT computer disk in your inventory.

6. Look around for the computer.

computer.png

7. Click the computer.

8. Turn the computer on.

9. Take the computer disk from your inventory and put it in the computer.

diskinslot.png

10. On the screen, click My Files.

11. Click Combination_Number.

combinationnumber.png

12. Write down the letters and the numbers next to the letters.

The numbers change each time you do the mission, so you need to write them down.

(If you want, you can also play the Ice_Bricks game on the computer!)

13. Go back downstairs.

backdownstairs.png

14. Click the vault door.

15. Click the vault handle to enter the combination numbers you wrote down.

combination.png

The number next to N goes on top, the number next to E goes on the right, the number next to S goes on the bottom, and the number next to W goes on the left.

16. Click the red CONFIRM button.

The vault door opens.

17. Go in the vault.

18. Talk to the new secret agent again.

Your cell phone rings.

19. Click your cell phone in your inventory.

cellphone.png

G tells you to meet him in HQ.

20. Click the Visit HQ button on your cell phone to go to see G.

21. Talk to G, who will tell you about what he’s found.

22. Click the screen G is pointing at to see the video.

watchthisscreen.png

23. After you watch the video, talk to G again.

24. Say “OK. Do you have any suggestions?”

G will tell you to look on the roof.

25. Click “Ok thanks G. Is there anything else I need to know?”

26. He will tell you to take the key marked rooftop from a drawer.

28. Click the drawer.

29. Put the key in the top-left corner in your inventory.

keysindrawerline.png

The key says “Roof Top” in secret agent code. (The other keys say “Lounge,” “Ski Shop,” “Office,” “Boiler Room,” and “Coffee,” but you don’t need to use any of them in the mission.)

29. Go back to the gift shop, and go up to the manager’s office again.

30. Take the key from your inventory and open the door to the roof.

keyondoor.png

31. Put the key back in your inventory and go out to the roof.

A giant magnet!

powabox.png

32. Take you spy phone from your inventory, and click the flashing red button.

33. Click the wrench that comes out.

34. Click the wrench on the front of the Powa Box.

wrenchonbox.png

It unbolts the front of the Powa Box.

35. Put the wrench back in cell phone.

36. Take the paper clip from your inventory and put it in the Powa Box.

It shuts down the Powa Box.

37. Put the white fur that is stuck in the vent on the left in your inventory.

furinvent.png

38. Go downstairs to the vault.

The money is on the ground.

39. Go back to HQ and talk with G.

40. When G asks if you found anything else, tell him you found the white fibers.

41. From your inventory, give G the white fur.

G will ask you if you are interested in another small mission.

42. Say “Sure, what is it you need me to do?”

He will tell you to go to the boiler room and reset the fuses to turn back on the power.

43. Don’t leave HQ yet!

44. Move to the right till you see the map of Club Penguin.

flashlight.png

45 Put the flashlight on the table in your inventory.

46. Use your cell phone to teleport to Town.

47. Talk to the penguin.

cryingpenguin.png

48. Go in the Night Club.

It is dark.

roomdark.png

49. Click the flashlight in your inventory to turn it on.

flashlightroom.png

If you are a member, you can click your night-vision goggles in your inventory instead.

goggleroom.png

50. Go to the right till you see the speaker with the secret entrance to the boiler room.

speaker.png

51. Click the speaker to go to the boiler room.

52. Look around till you see the Fuse Box.

fusebox.png

53. Click the fuse box.

54. If you are using your goggles, turn them off.

The flashlight turns off automatically.

fuseboxinside.png

55. Click the fuses till they all turn green.

This can take a while. Be patient and keep clicking. I’ve sometimes got it in 5 tries, and sometimes it seems like it took 5 minutes. Don’t give up!

(If you absolutely can’t turn all the fuses green, you can go back to HQ and ask G to do it for you. But you won’t get the thank-you card at the end.)

56. After you turn on the lights, go back up to the dance club and talk with the brown penguin again.

57. Now go back to HQ and talk to G.

58. Be sure to get your medal of excellence and thank-you card.

medalandcard.png

You’re done!

Did I miss anything?

Waddle on!

~Mr Snowball3~





New Aqua Grabber game

19 02 2008

The new Aqua Grabber game came out today. You can play it on the Iceberg.

You use G’s sub to pick up five pieces of Rockhopper’s sunken ship the Migrator.

glide1.png

If you complete the game, you get a pin.

aquapin1.png

The game is pretty hard. I completed it after trying a couple of times. I think it is better to go slow and glide instead of rushing around to pick up all the pieces.

Some penguins are having trouble playing the game. The first time I tried, I couldn’t play it. I had to quit my Web browser and start it up again to play.

Waddle on!

~Mr Snowball3~





Sub-Marine Party starts!

15 02 2008

BREAKING NEWS: BillyBob said today that Gary the Gadget Guy’s invention on the Iceberg will be a new game. He said we will find out more early next week.

Today the Sub-Marine Party begins! The underwater party is to celebrate Club Penguin’s attempt to save Rockhopper’s ship the Migrator.

The new pin is at the cove. Walk out in the tide pool to the rock to get the anchor.

anchorpin.png

A Seashell Belt free item is in a box In the Library above the Coffee Shop.

seashellbelt.png

A Yellow Snorkel free item is in a treasure chest In the Forest.

yellowshorkel.png

Click the oyster in the middle of the Forest to see a pink puffle. Also click the stuffed fish in the big shell to make it change colors.

The Nightclub is a sunken submarine. I love it! In the Lounge above the dance floor is the control room of the submarine. Click the big red button on the control panel to sound the alarm.

subcontrol.png

I like how CP decorated the Nightclub the best. But I like the Coffee Shop and the Lighthouse Tower too.

lighthousewater.png

The party will run from February 15 to 20.

Aunt Arctic said in the newspaper that a new year book from Snowball Press may be on the way. Watch the shelves up in the Library for the new book.

In other news, Gary the Gadget Guys said he is almost done building the submarine that he will use to recover the Migrator. He said he will take the first dive to Rockhopper’s sunken ship on February 19. You can see the nearly completed sub on the Iceberg. I wonder if it will be a new game?

subalmostdone.png

Go to the Iceberg today to vote for a name for G’s vehicle.

subpoll.png

The free Miner’s Hat is still on the Iceberg too.

Upcoming events.
February 15: Sub-Marine party and new pin
February 19: Launch of G’s sub and name revealed
February 22: Furniture update
February 29: Sports catalog update

Waddle on!

~Mr Snowball3~





New play, and G is building his device on the iceberg

8 02 2008

Whoa! What a busy day!

The new play is out today. It is called “Team Blue’s Rally Debut.” The play is of a mascot tryout, the stage is a gym, and the costumes are for the mascots and judges.

play2.png

Over on the iceberg, you can see what Gary the Gadget Guy’s is buidling to bring up the Migrator. His device looks like a small submarine with an arm for grabbing the pieces of the wrecked Migrator. He is also building a pier or something beside the iceberg.

iceberg2.png

On the left of the iceberg is a box of free miner’s helmets, so everyone can help G. Put on just the Miner’s Helmet and then dance to drill with a jackhammer (just like the Hardhat does).

jackhammerminer.png

Finallly, there are three new postcards.

One for Jet Pack Adventure:

jetpack.png

One for asking a penguin to be your buddy:

buddy.png

And an invitation to meet on the ski hill:

skihill.png

Waddle on!

~Mr Snowball3~





Mission 2: G’s Secret Mission step-by-step guide

4 02 2008

We want to have guides to all the secret-agent missions, so we are going back and working our way up to the present mission.

Here are step-by-step instructions for completing Mission 2: G’s Secret Mission.

MISSION 2: G’S SECRET MISSION

1. Talk with Gary the Gadget Guy.

talkwithgadgetm2.png

He asks you to solve a riddle.

2. Use your spy phone, or the map in the top-left corner, to go to the ski mountain.

3. Click the sign post on the mountain.

The signs all have secret-agent code on them.

4. Decode the sign on the right, for the Bunny Hill.

signpostclose.png

It says: mogul

(The other signs say slide, tube, and hill, but you don’t need to use those. If you want to decode them, use the code translator in the bottom-right corner.)

5. Go back to the sports shop and see G.

6. Type mogul, and click “This is the word!”

mogulm2.png

G now tells you your mission is to test-drive his new prototype sled.

7. Put the sled in your inventory.

8. Go to ski mountain.

9. Take the sled out of your inventory and click the sign “TEST Run.”

testrunsign.png

10. Click “Yes” if you would like to test G’s sled.

11. Steer the sled with your mouse.

Don’t worry if you hit things and can’t steer very well. You are supposed to crash!

hitthings.png

You wake up in the wilderness behind the mountain.

12. Put the rope in your inventory.

ropem2.png

13. Move to the right and put the Survival Guide in your inventory.

survivalguidem2.png

You can read the Survival Guide if you want to see how to complete the mission. Click the Survival Guide in the top-left corner to read it.

readsurvivalguide.png

14. Move forward to the O berry bush.

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15. Put three O berries in your inventory.

You can put all three O berries in the same inventory slot.

threeinone.png

16. Move a bit to the right of the O berry bush, to the tree with a pot in its branches.

treewithpot.png

17. Shake the tree trunk three times.

shaketrunk.png

The pot falls out.

18. Put the pot in your inventory.

19. Move back to the left a bit till you see the stump.

gotostump.png

20. Move forward to the stump.

You see five puffles.

21. Click one of the puffles.

The green, purple, pink, and blue puffles run away.

pufflesrunaway.png

22. From your inventory, give an O berry to the black puffle.

He is now your friend.

23. Move to the left till you see the log.

gotolog.png

24. Move to the log.

25. Put the ski in the bush on the left in your inventory.

skiinbush.png

26. Now get back to the O berry bush.

27. When you are by the O berry bush, go left till you see the stream.

seestream.png

28. Move to the stream.

29. At the stream, go left.

30. In your inventory, put the rope on the ski.

ropeonpole.png

31. Now put take an O berry from your inventory and put it on your new fishing pole.

bait.png

32. Take the pole out of your inventory and click the stream.

poleinstream.png

You caught a fish!

33. Put the fishing pole back in your inventory.

34. Put the fish in your inventory.

35. Take the pot out of your inventory.

36. Click the pot on the stream.

The pot scoops up some water.

potofwaterfromstream.png

37. Put the pot full of water back in your inventory.

38. Go to the right till you see the cave.

To the right is a log.

log.png

39. Put the log in your inventory.

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40. Move to the cave.

41. Click the bushes and then walk into the cave.

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42. In the cave, move to the right.

43. Click a stone to make a fire ring.

clickastone.png

44. Take the log from your inventory and put it in the fire ring.

loginrin.png

45. Take the Survival Guide from your inventory and put it on the log.

The guide is torn up and put around the log.

guideonlog.png

46. Take the last O berry from your inventory and give it to the puffle.

The puffle lights the fire.

47. Take the fish from your inventory and put it on the fire.

fishonfire.png

48. Click the fish to eat it.

49. Take the pot of water from your inventory and put it on the fire.

potonfire.png

50. Click the pot of water to drink it.

You fall asleep and then wake up.

51. Move to the left to leave the cave.

Outside, an agent flies in with a jet pack and talks to you.

52. Tell him what happened.

talkwithagent.png

He takes you back to G.

53. Back in G’s office, tell G what happened.

backwithg.png

54. Be sure to collect your medal and letter.

You’re done!

Did I miss anything?

Waddle on!

~Mr Snowball3~