Should this blog still cover Abominable?

5 08 2008

Hey!

Because Club Penguin has rearranged how you pick servers, RPF is giving up its old servers (which were on the middle page) and picking up the servers on the last page.

Abominable won’t be an RPF server anymore because of RPF’s server swap  8-O

So, what should we do with this blog? Continue to cover Abominable news? Just cover news from one of RPF’s new servers? Do both?

Answer the poll below and let me know!

Waddle on!

~Mr Snowball3





Abominable now popular?

23 07 2008

Yip! Ever since Club Penguin changed how we select servers, Abominable has become a very popular spot. I sometimes can’t even get onto it!

It’s not quite the quiet little server it was a few months ago. :)

Welcome, new penguins, to our home!

Waddle on!

Mr Snowball3





The camera is back!

11 07 2008

Woo hoo! Squidzoid vs Shadow Guy & Gamma Gal is back on the stage, but the real news is my favorite piece of clothing is back: The Reporter Camera!

If you are wearing the camera and wave, the camera takes a picture with a flash.

Waddle on!

~Mr Snowball3~





How to find Rockhopper

24 04 2008

Greetings, Penguins of Abominable,

Rockhopper is here!

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I’ve seen Rockhopper a bunch of times (and just missed him a lot more times), and here’s how I found him:

Find out if Rockhopper is on Club Penguin. On the login window, type his name and any password that is 5 or more characters long.

If the message says his account is banned “Forever” he is not online, so stop looking.

If the message says “Incorrect Password” he is online, so you can start looking!

Look for him on the popular servers. But be sure to check the other servers too. I’ve found Rockhopper twice on the middle U.S. servers.

Look on servers with more penguins than normal. That may mean word is out that Rockhopper is there.

Look for him on the deck or in the hold of his ship. He often starts and ends his visits to a server on the Migrator.

After you check his ship, check the other big rooms. I’ve seen him on the Migrator and at the beach, dock, pizza shop, snow forts, cove, iceberg, and dojo. I saw him once walk through the ski village and go up to the mountain. I’ve heard he goes to the night club too. I don’t think he goes to the mine or underground.

If a room is full, it may mean Rockhopper is in the room. Especially if the room is the beach or on his ship. So keep trying to get into the room. It may also mean that a bunch penguins are just crowded into the room. :D

If Rockhopper is in a room, you will see a bunch of penguins yelling for him. A lot of the penguins may be red too.

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Rockhopper is a little bigger than other penguins, so he stands out a bit. But sometimes so many penguins are crowded around him, you can’t see him anyway.

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Look at the Player List if you want to check if Rockhopper is in the room. Go to your buddy list and click the Player List button to see all the penguins in the room.

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Some penguins will try to trick you. They will yell that Rockhopper is

On another server

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Or in another room

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Or something else

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Don’t always believe these penguins. If Rockhopper really were on another server or in another room, then those penguins would be there too.

After you find Rockhopper, add him as a friend. He will give you an autographed Rockhopper background. He won’t show up in your buddy list, though. I’ve sent him postcards but haven’t received one back from him!

Click the Visit Home button on his buddy card. You will go to the Migrator.

Don’t give up. This is the most important advice! I have looked for him for more than an hour before I finally found him.

Follow this advice, and you will find Rockhopper!

Maybe he’ll come to Abominable? I’ll be looking for him on our server. If I see him, I’ll post something right away. If you see him on Abominable, please write a comment where you saw him on Abominable and when.

Waddle on!

~Mr Snowball3~

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Mission 7: Clockwork Repairs step-by-step guide

21 04 2008

The new Club Penguin Secret Agency mission came out today! It is called Clockwork Repairs.

Here are step-by-step instructions for completing completing Mission 7: Clockwork Repairs.

(Secret Agents can find all the missions in the Penguin Secret Agent HQ in the Top Secret folder on the floor.)

1. Talk with G.

He tells you about the broken Clock Tower and the other broken clocks.

2. Click the monitor G is pointing to.

You see the polar bear and crab you met in earlier missions removing parts of the clock tower.

3. Talk to G again.

He asks you to help fix the clock.

(If you want to find out more about the clock, go to the snow forts and talk to the penguin standing in front of the clock tower.)

4. Use the map to go to the iceberg.

You see a spring frozen in a large ice cube floating in the water. You can’t get it, however.

5. Use your spy phone to go to back to HQ, and open up the Invention Cabinet.

You see a combination lock using secret-agent code.

6. Close the cabinet, and talk to G.

7. Tell him you need the Electromagnet 2000.

He tells you the password is “key.”

8. Use secret-agent code, and use the arrows to set the lock combination to the letters k e y.

The combination lock opens.

9. Put the Electromagnet 2000 in your inventory.

10. Go back to the iceberg.

11. From your inventory, take the Electromagnet 2000, and use it to pull in the ice cube out of the water.

12. Put the ice cube and the Electromagnet 2000 in your inventory.

13. Go back to HQ, and go in the gadget room.

14. Take the ice cube with the spring from your inventory and put it on the conveyor belt of the Test Chamber.

15. Click the red handle to move the ice cube into the chamber.

16. Now, press the fire button on the right.

17. Next, press the water button in the middle.

18. Finally, press the snowflake button on the left.

19. Click the red handle again to move the spring out of the chamber.

20. Put the spring in your inventory.

21. Now go to the shelves and take the life-preserver ring off the top shelf and put it in your inventory.

22. Go to the dock, and talk with the two penguins in blue uniforms.

They tell you how they got the clock tower target.

23. You ask them if you can have the target.

They tell you they will give you the clock-tower target if you can hit it with a snowball three times.

24. To hit the target, click and hold your mouse button to build up the power to throw a snowball.

25. Aim a little ahead of the target, and release your mouse button when you are ready to fire.

If you don’t hit it three times, you can keep trying.

When you hit it three times, they give you the target.

26. Put the target in your inventory.

27. From your inventory, take out the life-preserver ring and give it to the penguins so they can keep practicing.

28. Go to the beach.

29. Talk to the yellow penguin sitting in the snow chair.

He tells you his specially made chair was made by a yellow puffle.

30. Take the green bucket by the yellow penguin and put it in your inventory.

31. Go to the town.

32. Talk to the agent, Rookie.

He tells you he is handing out posters for the missing gear.

33. Tell him you’ve been looking for a picture of the gear and ask if you can have one.

He gives you a poster.

34. Put the poster in your inventory.

35. Now go to the plaza, and go in the pizza parlor.

36. Put the sheet of music by the piano in your inventory.

(If you want, go to the ski village and talk with the two penguins about snow quality. You can also use the green bucket to scoop up some snow in the ski village or from other locations around Club Penguin, but it will not be the right kind of snow unless you use snow from the snow forts, as you are about to find out.)

37. Go to the snow forts.

38. Take the green bucket from your inventory and scoop up some snow.

39. Put the bucket of snow in your inventory.

40. Go to the stage.

41. Take the sheet of music from your inventory and put in on the piano.

You see a yellow puffle peek out from behind a curtain.

42. Play the song on the sheet music, using the colored notes and piano keys as your guide.

The yellow puffle comes out.

43. From your inventory, take the poster and give it to the yellow puffle.

44. Now from your inventory, take the bucket of snow and give it to the puffle.

The puffle makes a gear out of snow!

(If you give the puffle snow from anywhere but the snow forts, the gear will fall apart after the puffle builds it.)

45. Put the bucket back in your inventory.

46. Put the gear in your inventory.

47. Head back to HQ, and go in the gadget room again.

48. From your inventory, take the snow gear out and put it on the conveyor belt.

49. Turn the red handle to put the gear in the chamber.

50. Press the red snowflake button on the left.

You superchill the gear.

51. Click the red handle to move the gear out of the chamber.

52. Put the gear back in your inventory.

53. Go to the snow forts.

54. Click near the bottom of the watch-tower clock.

55. Take the spring from your inventory and put it in the back of the clock.

56. Now from your inventory, take out the gear and put it in the back of the clock.

57. Finally, from your inventory, take out the red target and put it on its arm on the left of the tower.

The clock is working now, and the worker is happy.

Your spy phone rings.

58. Answer your spy phone.

It’s the polar bear!

Now G walks out and tells you you did an excellent job.

59. Talk to G.

He tells you what will happen next.

60. Be sure to get your medal and gift.

You’re done!

Did I miss anything?

Click here to find our other mission guides:

http://abominablegovernment.wordpress.com/psa-mission-guides/

Waddle on!

~Mr Snowball3~





EASTER PARTY!!!

21 03 2008

Hi this is snowyowl! I am having a easter party and you people are invited!! info below:

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Abominable Meeting.

26 02 2008

This is Snowyowl, Abominable governor. I would like to have a meeting with the senators on friday at 8:00 past. Also visit soccerinsnow.wordpress.com if you need a laugh.





Today’s newspaper

21 02 2008

Today’s newspaper has lots of news.

It has a story on the new Aqua Grabber game and says we will find out soon what we will do with the pieces of the Migrator we collect.

The paper said we will get new igloo furniture February 22 and get new fishing lures to catch the big gray fish in the Ice Fishing game February 29. It also said new books are coming to the Book Room.

Upcoming events.
February 22: New igloo catalog and new furniture catalog
February 29: New sports catalog and new pin
March 3: New books in Book Room
March 7:
New wig catalog and new clothing catalog

Click here to read the newspaper.

Waddle on!

~Mr Snowball3~





Mission 3: Case of the Missing Coins step-by-step guide

21 02 2008

We want to have guides to all the secret-agent missions, so we are going back and working our way up to the present mission.

Here are step-by-step instructions for completing Mission 3: Case of the Missing Coins.

MISSION 3: CASE OF THE MISSING COINS

1. Talk to the new secret agent.

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The agent will tell you what happened. He will close the vault door.

2. Go in the door to the gift shop manager’s office.

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3. Look around the room till you see the couch.

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4. Click under the couch.

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5. Put the paper clip and BOOT computer disk in your inventory.

6. Look around for the computer.

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7. Click the computer.

8. Turn the computer on.

9. Take the computer disk from your inventory and put it in the computer.

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10. On the screen, click My Files.

11. Click Combination_Number.

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12. Write down the letters and the numbers next to the letters.

The numbers change each time you do the mission, so you need to write them down.

(If you want, you can also play the Ice_Bricks game on the computer!)

13. Go back downstairs.

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14. Click the vault door.

15. Click the vault handle to enter the combination numbers you wrote down.

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The number next to N goes on top, the number next to E goes on the right, the number next to S goes on the bottom, and the number next to W goes on the left.

16. Click the red CONFIRM button.

The vault door opens.

17. Go in the vault.

18. Talk to the new secret agent again.

Your cell phone rings.

19. Click your cell phone in your inventory.

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G tells you to meet him in HQ.

20. Click the Visit HQ button on your cell phone to go to see G.

21. Talk to G, who will tell you about what he’s found.

22. Click the screen G is pointing at to see the video.

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23. After you watch the video, talk to G again.

24. Say “OK. Do you have any suggestions?”

G will tell you to look on the roof.

25. Click “Ok thanks G. Is there anything else I need to know?”

26. He will tell you to take the key marked rooftop from a drawer.

28. Click the drawer.

29. Put the key in the top-left corner in your inventory.

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The key says “Roof Top” in secret agent code. (The other keys say “Lounge,” “Ski Shop,” “Office,” “Boiler Room,” and “Coffee,” but you don’t need to use any of them in the mission.)

29. Go back to the gift shop, and go up to the manager’s office again.

30. Take the key from your inventory and open the door to the roof.

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31. Put the key back in your inventory and go out to the roof.

A giant magnet!

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32. Take you spy phone from your inventory, and click the flashing red button.

33. Click the wrench that comes out.

34. Click the wrench on the front of the Powa Box.

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It unbolts the front of the Powa Box.

35. Put the wrench back in cell phone.

36. Take the paper clip from your inventory and put it in the Powa Box.

It shuts down the Powa Box.

37. Put the white fur that is stuck in the vent on the left in your inventory.

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38. Go downstairs to the vault.

The money is on the ground.

39. Go back to HQ and talk with G.

40. When G asks if you found anything else, tell him you found the white fibers.

41. From your inventory, give G the white fur.

G will ask you if you are interested in another small mission.

42. Say “Sure, what is it you need me to do?”

He will tell you to go to the boiler room and reset the fuses to turn back on the power.

43. Don’t leave HQ yet!

44. Move to the right till you see the map of Club Penguin.

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45 Put the flashlight on the table in your inventory.

46. Use your cell phone to teleport to Town.

47. Talk to the penguin.

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48. Go in the Night Club.

It is dark.

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49. Click the flashlight in your inventory to turn it on.

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If you are a member, you can click your night-vision goggles in your inventory instead.

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50. Go to the right till you see the speaker with the secret entrance to the boiler room.

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51. Click the speaker to go to the boiler room.

52. Look around till you see the Fuse Box.

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53. Click the fuse box.

54. If you are using your goggles, turn them off.

The flashlight turns off automatically.

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55. Click the fuses till they all turn green.

This can take a while. Be patient and keep clicking. I’ve sometimes got it in 5 tries, and sometimes it seems like it took 5 minutes. Don’t give up!

(If you absolutely can’t turn all the fuses green, you can go back to HQ and ask G to do it for you. But you won’t get the thank-you card at the end.)

56. After you turn on the lights, go back up to the dance club and talk with the brown penguin again.

57. Now go back to HQ and talk to G.

58. Be sure to get your medal of excellence and thank-you card.

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You’re done!

Did I miss anything?

Waddle on!

~Mr Snowball3~





New Aqua Grabber game

19 02 2008

The new Aqua Grabber game came out today. You can play it on the Iceberg.

You use G’s sub to pick up five pieces of Rockhopper’s sunken ship the Migrator.

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If you complete the game, you get a pin.

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The game is pretty hard. I completed it after trying a couple of times. I think it is better to go slow and glide instead of rushing around to pick up all the pieces.

Some penguins are having trouble playing the game. The first time I tried, I couldn’t play it. I had to quit my Web browser and start it up again to play.

Waddle on!

~Mr Snowball3~